Children dying in video games. Big deal?

Posted in HJ Journal on November 24, 2011 by HolyJunkie/Jakob

Heck no! Children can die in very much the same way as old people, and generally everything that breathes in some way, shape, or form.

From what I’ve heard around some gaming forums and review sites, two games that came out recently have shown children dying in cold blood. Those games are Skyrim (not by itself. the child-killing is achieved through a mod) and Modern Warfare 3 (in what has to be the weakest moment of controversial action I’ve ever seen since “I did not have sexual relations with that woman.”)

The child-killing mod in Skyrim basically does nothing more than allow children to be killed. Okay. I don’t see what’s wrong with that. If anything, the children being immortal in a video game that’s sold itself intensely on immersion isn’t a good thing. It’s very contradictory toward what the game developers were trying to sell to whoever buys the game.

I know killing kids is bad, but have you ever been on public transit with younger students? Have you ever walked past a Jr. High school these days? Haven’t you ever wished you could just slap those foul-mouthed, bad-attitude dirtbags with a baseball bat? Have you ever wondered what the hell they see in those stupid-looking foam hats they wear by just placing on their heads instead of slipping it on? Have you ever wondered why they wear those stupid hats in even sillier fashions?

If anything, we’re more or less spoiling those kids without letting them know that their asshole tendencies aren’t welcome in our general society. Even if we tell them, they insult us because we haven’t proven that we can enforce our opinion on their bad behaviour. Sure, that’s not what it’s like everywhere, but I live in Edmonton. I’ve had the unfortunate experiences that showed exactly those kinds of dirtbag kids.

Despite that, I can see why people would make a fuss about it.

What about thirteen years ago, when Mulan came out?

Disney Animation, came out in 1998. Chinese girl joining the army during the Chin dynasty. Sexism up the face, so she cross-dresses.

You know what Mulan has on its screen and heavily implies with symbolism on screen? I’ll make a list and examples.

  • Heavy sexism. Right from the start, we’re shown a society that treats women akin to worker drones for the men. No man respects her because she’s a bit of an oddball. They made an entire musical number pointing out just how weird she is. Even when she finally joins the Imperial Army, she’s still treated like dirt, and she’s stressed because she has to hide the fact that she lacks a Y-Chromosome. It’s also shown that she’s kind of physically unfit, to the point where she was the first recruit to be considered sent back home. Mulan even got graphically wounded and equally-graphically murdered an entire Mongol army with one of today’s modern horrors. (Avalanches) After claiming victory, it’s discovered that she is a woman, and almost immediately, every single man (reluctantly, but that’s beyond the point) went with the decision to LEAVE HER TO ROT AT THE TOP OF THE MOUNTAIN WITH NOTHING BUT A BLANKET AND A DRAGON WHO CAN BARELY BREATHE AN EMBER. Bear in mind that it was either that, or they straight up execute her. Only reason they didn’t is because she brought them victory. Even the Mongol mooks deep-down wanted to murder Concubines for no other reason than they are ugly concubines.
  • Child-murdering. Remember that scene where the Evil Mongol Dude’s falcon brings a Powerpuff Girl doll to Evil Mongol Dude? He straight-up says “The little girl is missing her doll. Let’s bring it back.” Yeah, I totally trust the man who wanted nothing more than to kill China because they built a wall that could serve any number of functions aside from defense. Next scene we see the doll is in the middle of a completely ransacked village, where all the corpses had been buried by the snow.  Soldiers are dead, civilians are dead, children are dead, as implied by the Powerpuff Girl doll. It’s implied, but it’s really damn obvious. Think about it, Evil Mongol Dude left Chinese alive in previous scenes to inform the Emperor that the Mongols are attacking. After the message, he wouldn’t have much reason to let anyone else live.

This is a Disney movie, officially made by the animators for the purposes of entertaining children. If you didn’t call out Mulan for its heavy sexism and child-murdering subtext, then you have no right to bitch about a Skyrim mod.

“BUT WAIT!” You sayed, “Mulan explores those subjects! That film has reason to have them! Skyrim doesn’t! Modern Warfare 3 doesn’t!”

Well yeah, but I’ll explain the context of the two games one at a time, starting with Skyrim:

  • Children cannot die in Skyrim without the mod. This is a game where dragons can attack towns and burn people to a crisp, smash houses, and devour dudes. Would it make sense for children to be giggling and running in their mo-capped style (on fire) and generally ignoring the fact that by all means, they should at least stop, drop, and roll- if not stop and drop at all?
  • This is a game that’s sold itself on its insanely excellent graphics and immersive capability. Even I, a guy who can’t give a crap about Crysis, was genuinely impressed by any Skyrim video I had seen. Immersion means understandable beheaviour, not realistic graphics. If you see burning children not dying when fully-grown adults are dying for less lethal means? That kills immersion.
  • You see the dragon attacking, and you see the citizens dying from the deadly breath attacks. As the Dragon Born, I would think “That damn dragon is murdering the innocent! I must avenge them!” If I (as the Dragon Born) saw children running half-assedly out of a house, on fire, and not dying, I would think “Those are not children… Those are Friggin’ Fire Imps!”

Now then, Modern Warfare 3:

  • Okay, you win this round. That’s mainly because Call of Duty is a crap series to begin with. After all, this is a game that appealed to the Oslo Massacre jackass.
  • No, I’m not saying he used it as a training sim. That’s the stupidest thing a human being could ever conceive. It still appealed to the bastard, which says something about the game.
  • As I said earlier, the death of children is a storytelling device. A recent martial arts movie starring Andy Lau called Shao Lin included a scene where a girl graphically and tragically dies. Said death completely tore down the protagonist. Once he had calmed down, he realized that he really had nothing left, and then he became a monk. – Mulan also used the children and civilian deaths as a storytelling device as well, directly informing the characters and the audience that the Mongol Huns are actually capable of that kind of wanton destruction.
  • Unfortunately, I can’t figure out how a single child dying could hold any weight for the story, considering in the previous game you got to massacre an entire bloody airport. In the previous game, you get thrown into the perspective of a man who’s swiftly dying from exposure to a detonated nuke.
  • The child dying in MW3 is, as far as I can tell, completely irrelevant, and is therefore a point for the overly-worried parents.

Though, you ever notice how many kids who play CoD are loud, foul-mouthed jackasses, the very same kids you wished you could teach discipline to with a belt and a baseball bat? That red-armoured kid from Arby N the Chief? He’s out there for real. He’s an insult to gamer culture, and any culture in general.

My point is: This isn’t a big deal. Kids can die. It’s tragic, no-doubt, but it’s also a story-telling device, as proven in Mulan, and many other pieces of media.

Of course, if it isn’t a storytelling device worth using… then what the hell is wrong with the people who write/program it in?

What’s wrong with Infinity Ward and Activision for having a girl get blown to bits? What’s wrong with the programmer who originally conceived the “switch death ability to on” mod for everything? Did the programmer specifically do the mod just so children can die? Or were there other creatures who just wouldn’t die?



Opinion: Realism

Posted in HJ Journal on September 30, 2011 by HolyJunkie/Jakob

Call of Duty, Battlefield, Battle: LA, all those videos that replicate the same style as the previously-mentioned popular media. What do they all have in common, aside from shooting guns, explosions, and shit characterization?


No. No they are not. They have overly-detailed graphics that serve little to no purpose than to try to be immersive. Especially with that colour correction, where the colour is a little drowned out to give a grittier look.

Anyone who thinks that kind of colour correction is “realistic” is a f*cking moron, and needs to get his or her head unscrewed and tampered to understand things better.

Realism is what you actually see with your eyes. Do you see things as dull colours 24/7? Do your eyes automatically “crush the blacks” and “add funk” and “add sh*ttons of bloom to every light source”?

No, they don’t. Your eyes close up when hit by bright, direct light. You see colour very easily (unless you’re colourblind) and your eyes do not see dullness, unless the objects that are reflecting light into your eyes are dull to begin with.

Colour is everywhere. What “realistic” graphics do is drown out the colour on purpose, and therefore look real damn artificial.

It’s not “Realistic”, it’s “Stylistic”.

This so-called “Realism” is a style. A boring as hell style, but a style nonetheless. Those who don’t understand this fact are idiots.

That is not blind ranting, that is fact.

We’re done here.


PS. On extended consideration, a certain rule of the internet comes to mind: “The more you try, the more you will fail.”

Opinion: Music.

Posted in HJ Journal on September 27, 2011 by HolyJunkie/Jakob

Big surprise to the universe: I despise a number of different popular genres of music. Bring out the “What a poser! What an indie kid wannabe! What a dipstick! What a noob! Go back to your artsy films!”

Before I get to the point, I’ll point out that I’ve seen artsy films those pretentious film buffs claim to be “Teh best evar” but are really bland, uninteresting, and made a sloppy effort in portraying its theme and message. I won’t name any names.


Before I go down my list of “Stuff I hate,” I’ll go over why I like what I like.

Let’s take a good artist I like called “BT.” Here’s a link to one of his songs, called 1.618

You may notice that it’s basically a polar opposite to rap, or hiphop.

I personally hate rap because what they’re about is fast talking, with the actual melody taking a back seat. I get enough talking from work. I get enough talking in my school lectures. I get enough talking from the voices in my head. I just want a nice sound to clear my thoughts before I mentally burn out every day.

Isn’t that what art is all about? Make life not suck? Escapism? That’s why many people consider video games as “Art.”

Like film, books, images, video games, etc. Music is escapism. Escapism from the sh*ttiness that is real life. If not escapism, the proverbial spoonful of sugar that helps the medicine go down.

Let’s not beat around the bush. Our world and society ultimately sucks. We’ve gotten used to it, but some of us are slowly beginning to get the idea that the only way our world will stop sucking is if we make the effort to change it. That’s another subject entirely, however.

Music is escapism from the crap life, so why the hell would I, or anyone, want to listen to a nails-on-chalkboard loop with an annoying-sounding voice making rhymes about banging the bitches, or making the bling, smoking more pot than physically possible, or insulting other people.

Escapism is about feeling good about life, not listening to a black dude stereotype ranting about all this negative crap. I mean, sure one could feel good that their life isn’t as stupid and meaningless as the rapper’s, but I don’t think the general audience is smart enough to realise that.

I’d also prefer a more direct approach to feeling good. IE: music that’s soothing, that doesn’t send a clear message. Leave the thinking to your projects, work, and school. When it’s music time, I just want to relax. Even when I play music while working, I play something in the background that I barely notice.

I notice words. I hear people talking through insulated cinder block walls. I’ve got sensitive hearing. Every word I’ve ever heard sounds like noise. Disgusting, annoying noise. It’s medicine for my brain, to drown out the voices in my head.

Music, in my opinion, should be the spoonful of sugar that helps said medicine go down… I said that already… Mary Poppins was a fun movie.

Feeling good is not listening to some [insert racial slur here] bangin’ all da hoez.

Feeling good is mental serenity and peace.

You know… unless you’re a violent psychopath. In which case, might want to get that brain checked out for science. Just a suggestion.


Opinion: Warrior (2011)

Posted in HJ Journal on September 16, 2011 by HolyJunkie/Jakob

It’s my opinion that Warrior is among the same level of movie as last year’s The Fighter. The only differences are that Warrior is based around MMA fighting rather than Boxing, and Warrior is easily a superior film overall. There are a number of reasons why that is, topped by one dude’s name.

Tom Hardy. Holy crap on a stick, I didn’t recognize this dude from Inception. The attitude, expression, gait, were all completely different from the one and only other role I saw the actor in. Ye know, that gentlemanly English man I couldn’t help but like in a totally not gay way. In this movie, he’s a f*cking beast, and a monster. A guy who just tries to get through life by venting his pent-up frustration, acting as though he had no regrets.

Tom Hardy’s performance alone got me excited for The Dark Knight Rises for the first time… well, ever! Tommy Conlon was such a juggernaut on the screen and in the proverbial cage, that I honestly cannot wait to see him as Bane.

Oh yeah, and Joel Edgerton and Nick Nolte did pretty good jobs too… Pff… I’m just kidding. Nick Nolte did a damn excellent job. Joel Edgerton was also well-cast. I’m just going on about Tom Hardy because when I realised that he played that calm, playboy gentleman in Inception, I was all “wut?”

In all seriousness, this movie is really good. Easily a contender for an Oscar- much like The Fighter was. There were some problems I had with it, such as the camera-shake, which is sometimes coupled with extreme close-ups. It’s especially annoying when it cuts to a shot that’s looking through the cage.

This is a movie about MMA fighters. I want to see them beat the sh*t out of each other. I bet everyone who cares enough to watch the movie want to see the beatings. Actually, I’m going to make a list of people who would seriously enjoy this movie

  • UFC fans… Obviously.
  • People with siblings they love very much
  • Film buffs
  • Drama nuts
  • Fighting movie nuts
  • Fans of Rocky

Another thing I heard from a friend was “the montage with multiple screens was annoying.” He said the montage seemed a bit gimmicky, like it was trying too hard. I personally disagree.

The montage has gotten to the point where the only way to stand out among others is to be gimmicky. I personally liked the montage shown in Warrior. It showed all the sides of interest to the viewer at once, and wasted little time. Think about this for a sec: You have a montage that must last two minutes, and establish the following information in an evenly-paced fashion.

  • Tom Hardy’s training session
  • Joel Edgerton’s training session
  • News reels regarding the Big UFC thing.
  • Reaction shots of those who aren’t Tom Hardy or Joel Edgerton.

You can’t get all four of those things out of the way in a satisfactory fashion within two minutes. Either you flash it by too fast, or you do it one at a time, giving a measly thirty seconds to capture everything that needed to be told from the multiple points of view. The only option from that point was to use split-screen. That way, you spend the two minutes telling a minutes-worth of storytelling information in every point of view relevant to the story. When the amount of footage is put together, back-to-back, you’ve got a good ten minutes of dullness.

Condensing it was an excellent idea, in my honest opinion.

Now the fight scenes were great. REALLY great. Again, sometimes I had difficulty figuring out who hit who, or what happened at all, due to a coupling of camera-shake and extreme close-up during some of the fights- or even some of the dialogue scenes.

They’re ultimately small nitpicks, compared to the emotion the movie managed to inspire in my cold, dense shell of a former human being. Don’t miss out, human beings.


List: Things you can do instead of giving two sh*ts about the competition between Battlefield 3 and Modern Warfare 3

Posted in HJ Journal on September 6, 2011 by HolyJunkie/Jakob
  • Anything

Okay, that’s not true. In my personal opinion, it’s much easier to make a list of things that are comparatively more dull and mindless than the immature bitching between EA and Activision regarding their cookie-cutter war-based FPS games with boring dialogue thrown through the audio grinder to sound as sh*t as possible.. Bah…

Here’s the real list of things I’d do and HAVE done instead of give a crap about Battlefield 3 and Modern Warfare 3

  • Play DooM
  • Play Marathon
  • Play Megaman
  • Play any flash game on Newgrounds or whatever site that hosts flash games.
  • Look through the app store and console arcade stores for free demos, and play every single one you can find.
  • Play Halo (Hurr hurr. See what I did there? I could make my two cents about that, but that’s for another time)
  • Read a book
  • Watch a movie
  • Reorganize whatever collection you may have.
  • If you’ve already done it, reorganize said collection again.
  • Lounge in your back yard with an iced tea, or water, or whatever refreshing drink you may have.
  • Clubbing
  • Chilling out with friends
  • Explore your own city- namely look for some nice public parks.
  • Hang out in said public parks.
  • Examine a gravel driveway for interesting rocks.
  • Throw rocks at a wasp nest.
  • Run from the wasps.
  • Exercise
  • More exercise
  • More exercise
  • Arts and crafts in general
  • Draw
  • Work towards getting back into school, if you haven’t gotten back into school.
  • If you are in school, continue concentrating on that.
  • Watch My Little Pony: Friendship is Magic. (That should be at the top, shouldn’t it?)
  • Set one of the MLP:FiM faces as your desktop background. Challenge yourself not to smile as you stare at it for ten minutes.
  • More exercise.
  • Watch Epic Meal Time. (Smart!)
  • Watch Freddie Wong.
  • Watch CorridorDigital.
  • Hang out with friends.
  • Sign up for the ACTUAL military. (I didn’t do that myself, on account of concentrating on school.)
  • Make a film
  • Make several films
  • Work for a living.
  • Play the W40k Space Marine Demo (According to a bud of mine, it’s really fun)
  • Get said game.
  • Watch trailers for Arkham City
  • Watch silly videos from Deus Ex: Human Revolution
  • Slam your dick in a door.
  • Play Call of Duty 4- the last good CoD game.
  • Masturbate.
  • Watch Fight Club.
  • Don’t talk about it.
  • Do not talk about it.
  • Walk to Tim Hortons and pick up a donut
  • Walk to the local ghetto mall and urinate into a fountain.

I’ll leave the comments for whoever wants to pitch in.

Opinion: The concept of Camera-shake.

Posted in HJ Journal on August 26, 2011 by HolyJunkie/Jakob

Immersion’s a funny word that we can’t really describe. Oh, we can define it like a freakin’ dictionary, but we never have the idea of what it is until we’re actually feeling it. Even with that, we’re unaware that it is immersion until we think about it- and then it’s lost, because thinking about immersion takes us out of immersion.

At least, that’s how I feel about it. My point is that a certain film technique that’s become remarkably popular continuously tells me about immersion, and I’m immediately taken out of the experience.

Yes, that’s Camera-Shake. You already read the title, I bet. However, the point of this post is not to demonize camera-shake or ban it from mine eyes and try to force the ideas of the ban upon others. Camera Shake is like alcohol, in a way. It’s got its uses, but you wouldn’t ever drink it 24/7… You know… unless you’re stupid.

Moderation is the key to camera shake, which gives me the cue to write HolyJunkie’s First Law.

  • Only use Camera-Shake when it’s warranted.

Warrant-able sequences include:

  • Vibrations of heavy machinery
  • Explosions
  • Energy waves from superpowers or something.
  • Loud ground-shaking sound effects.

You really shouldn’t go hand-held and following a bunch of dudes in fatigues. It subtly tells us that we’re looking at this through a camera and are immediately lost from immersion- the very thing you’re trying not to do as a filmmaker.

Audiences typically don’t move much while watching their movie. If the screen shakes and they’re not moving, they see the inconsistency and lost their willing suspension of disbelief.

You can say it doesn’t seem to matter, BUT THAT’S BECAUSE THE AUDIENCE DOESN’T EVEN NOTICE.

Whether they like it or not, they’ve lost their WSD. If they don’t notice, they’re left in a sort of trance. They’re no longer really watching your movie, and are instead waiting for memorable moments so they can talk to their friends about it beyond “Meeehh.”

That’s all they’re doing at that point: waiting, hoping for something funny, or something epic.

That’s not what films are about. They’re often considered an art form alongside painting and music. What the hell is with some people trying to contradict what’s been established for nearly a century?

If you want an excellent example of how to incorporate camera-shake properly, here’s Meet the Medic.

See how the camera only shuffles during explosions or when the Medic’s ubercharge activates? No you didn’t, cause it was subtle, and the visuals meshed with the audio- which is what motion pictures have been about since… You know, its invention.

Moving visuals coupled with sounds. Two older art forms coupled into one of the most successful industries in the world (you know, aside from when crap movies were being made.)

You can tell it works because good men and women acknowledging those things went on to make Die Hard, First Blood, Rocky, Unforgiven, Star Wars, Minority Report.

Actually, Minority Report does have another visual problem that I should probably tough upon…


Opinion: Persona Games

Posted in HJ Journal on August 26, 2011 by HolyJunkie/Jakob

Lemme get something out of the way quickly: I’m not a fan of JRPGs. Aside from every Mario-based RPG, I’ve rarely paid much attention to any role-playing game made by the guys who codified such games. Don’t get me wrong though: I’ve got a few bones to pick about WRPGs as well. For now, I’ll dedicate my first opinion article on a series of games that as far as I know, are immensely popular.


Every otaku who read that word on this blog post will probably connect the dots together and determine that this is more or less a rant about one of the most beloved JRPGs this side of the video game world.

Far from it. The truth about this post is that it raises a lot of questions about how the story in the game unfolds.

I’ve watched some of my own otaku friends play Persona 3, and I’ve checked out Let’s Plays of any of the games. It’s taught me two lessons about said games.

-JRPGs are so bloody boring to watch.
-I just don’t get it.

I don’t get it, alright? I fancy myself a guy who can understand the reasoning behind why most things were put in, left in, maybe any content that was deleted from the final game. I fancy myself a filmmaker, where everything in a scene is in there for a reason.

That mindset is especially true for video games- where every single texture, no matter how small, is there on purpose. Every word, every particle effect. It’s designed and programmed in for a reason.

I also have a fair understanding of most Eastern cultures- Japan included. I just want to get all this out of the way before I ask the big doozy.

What in the world is with the imagery of these games? Everyone points a bloody gun to their head, and I don’t get how the whole system is supposed to work.

Okay, before you get off about the names of everything, yes. I know it’s an evoker, designed to summon the titular personas that comprise the combat system of the game. I get that more than anyone would ever think.

My problem with it is how does it even work? From what I’ve heard, the guns don’t actually shoot bullets, and basically invoke terror or something? You know, something physically and fantastically impossible. I heard the Japanese variant has the guns be actual guns that shoot actual bullets. I’ll get back to that later.

For now, I’m going to basically describe what exactly the Evokers really do. To help explain it, I’ll call upon a system in one of my favorite RPGs: Bowser’s Inside Story.

To get into the Giant Bowser battles, you need to be in a situation where Bowser basically dies, and it’s up to Mario and Luigi to super-charge the turtle bastard with adrenaline. The spike of adrenaline is what grants Bowser Godzilla powers. I can get behind that on a mental level, even if the sudden growth and shrinking defies the most basic fundamentals of the physical world. After all, You’re expecting yourselves to believe that shooting your own face summons super-powers from your mind in Persona. I can get behind that for a few reasons.

  • Giant Bowser Battles are a real treat, where throughout the whole game you only take on about four of them- each with their own unique gimmick that makes each battle fresh, interesting, and challenging.
  • Godzilla remains a very important part in Japan’s modern culture- for the very same reasons as to why Akira is often called on of the most insightful animes ever conceived by a human being.
  • It’s flippin’ badass.

Persona, on the other hand, has its combat system centered around what I can’t help but determine is adrenaline-super-charging stuff. After even ten battles where you shoot yourself in the head, there’s no way you can’t not get used to it. Once you get used to it, your adrenaline doesn’t spike whenever you shoot yourself in the head. The effect is lost.

It’s especially bad if the Evokers don’t actually shoot bullets (At least, that’s how it was explained locally) where the only thing to cause the adrenaline spike are the gun shot sounds.

Human beings get used to loud sounds. It’s called going deaf. After a few fights, you get used to the sounds, and the effect is therefore lost. After all, we can adapt surprisingly easily to our surroundings. Why else do you think we’ve conquered the world?

The only way for the evokers to work effectively for longer is if the evokers were actual guns that fired actual bullets that caused very real pain that forced the personas out to conduct battle. That’s an easy system that I’m pretty sure is how the evoker and persona things work. After all, every time Bowser becomes Giant Bowser, he had to be crushed by freakin’ buildings every time.

Now then, on to the problem I’ve got with it.

How come the characters don’t get scars on their heads?

Think about it: There’s nothing but symbolic gain to have by having each character gradually grow scars on the side of his or her head. To use such an incredible power, sacrifices must be made. That’s only the tip of the iceberg of storytelling potential. What would the girls and dudes think of each other getting their initial perfection destroyed bit by bit?

How would the relationships go? They could go one way where the characters aren’t scarred so much, or a significantly different way where they’ve got a spiderweb of scars across the scalp. It could very well make most characters look badass in a way… and isn’t that what the storytellers want to do in those crazy Japanese things? FUBAR badassery?

That’s only the first problem I had. The second problem is how the heck can the robot use an evoker? She’s a robot. Sure she can manage to emote, but she’s still a computer with circuitry instead of natural bodily chemicals. She doesn’t have adrenal glands, or even anything that could contain a persona.

You can say I think too much into things, but here’s the facts:

  • It’s what I do: Ask questions and find answers to make sense of the world- be it reality, fiction, or alternate realities.
  • I wasn’t even trying to think about something like this. It’s such an obvious error and disregard toward the fiction that I noticed it when I first saw the opening cutscene for P3- the first time I’ve ever seen or even heard of Persona. I had one second seeing a bunch of characters pointing guns to their heads, and I automatically had the questions in mind.

Oh yeah, here’s my third problem about the Persona games.

What’s supposed to be the central theme behind it? Given the combat system and the titular personas apparently being the lead aspects in the world of Persona, I figured the central symbol of the entire story is the gun pointed at a head.

It’s a symbol of losing spirit, of self-destruction, suicide- Heck, my point earlier about the characters being scarred from repeated usage of the evokers would certainly fit with the symbolism of self-destruction.

You can’t say that isn’t an interesting idea for the story. That’s what you foolish otaku dudes and dudettes seemed to like in your animes and mangas about angsty twats who lack any real sensibility in the world they live in. You can’t say it’s not a fun idea.

I’ve heard this one other argument by a Persona fanboy when I rose these very same concerns. You know what he said in response?”

“I don’t want the characters to get scarred. They’d look ugly.”

Um… dude… It’s anime. Anime characters always look ugly in their own right- especially in the hands of really bad character designers.

Also, this is a video game- with a story with conflict. You can’t go out on a jog for three hours without breaking a sweat- even if you brag that you didn’t break a sweat- let alone fight the forces of evil in forty plus hours.

My point in all this is that I think Persona would be an incredibly more interesting experience if scarring oneself with the evokers was a central theme and mechanic alongside the combat and character arcs.

On another note: Catherine’s kinda weak. I’ve drawn up more FUBAR stuff every time I close my eyes, and the main dude’s such a bloody tool.