Am I old? Is it too late? Where’s the feeling gone?

Posted in HJ Journal on November 6, 2009 by HolyJunkie/Jakob

Dad’s shop is immensely messy… and I cleaned up half of the floor in a matter of hours.

That’s a crapload of crap, you know? There’s still the rest of the floor, all the cabinets and shelves, all that stuff.

Very messy.

Anyway, Thursday’s tomorrow. Kung Fu, doing stuff, and other stuff.

Thursday… Nothing much.

Friday. Gonna see a play. Kinda tired, so I shall take a nap.

-HolyJunkie.

There must be some mistake. I didn’t mean to let them take away my soul.

Posted in HJ Journal on November 3, 2009 by HolyJunkie/Jakob

Past two days involved me writing Unexpected, doing jack-squat, and putting up drywall for Bunker V.

I currently crave hanging out with friends… Old friends… Friends I like.

Won’t get a cellphone… Not yet, anyway. Not until I have a nice, reliable form of income that still gives me uninterrupted time in between kung fu and the stuff I want to do, in combination with escapism, and updating myself with stuff.

Then there are my plans for post-secondary.

Uh…

-HolyJunkie… The bored.

Happy Halloween ‘09

Posted in HJ Journal on October 31, 2009 by HolyJunkie/Jakob

This relentless world: There is only one sane response to it. (kick ass with my Phd. in ass-kickery)

The alleyway (bedroom) was cold and deserted. My things were where I’d left them. (on my computer desk)

Waiting for me.

Putting them on, I abandoned my disguise and became myself, free from fear or weakness or lust. My coat, my shoes, (my scarf), my spotless gloves (my hat)…

My face…

Happy Halloween.

-HolyJunkie.

Must the show go on?

Posted in HJ Journal on October 28, 2009 by HolyJunkie/Jakob

I’ve started to develop an ability to review things in a single sentence. Is that a good thing or a bad thing?

I say it’s good, because nobody really wants to have to tell someone in person fifty or so paragraphs about movies and games. They want a summary.

I’m going to be spending a good amount of time formatting this blog. That includes making tags, adding my “One-Sentence Reviews,” separating Reviews from Opinions.

For example: I review games and movies and such, while I state my opinion on things that randomly come up on my mind. Celebrities, over-hyped shit, politics, how things should be done in my view. That kind of stuff.

However, I cannot exactly get into that due to priorities involving life.

While it certainly doesn’t affect you at all, there will be some who will wonder why I’m not as responsive as I usually am… Actually, disregard that. I never respond anyway, and nobody ever calls me to begin with.

Regardless, it’ll make future viewership find it easier to navigate throughout the “Blog.”

… Perhaps!

Is it a good thing to start missing friends? I guess if I had a cellphone of some kind, I wouldn’t have to worry about that kind of thing. I lack such devices, however. Never found much need for cellphones earlier… until recently, anyway.

Must obtain a more efficient way of income.

-HolyJunkie.

The child has grown, the dream is gone. I have become Comfortably Numb.

Posted in HJ Journal on October 26, 2009 by HolyJunkie/Jakob

Considering that Halloween is around the corner, and being influenced by a video supplement for a game review for “Saw: The Video Game” and assorted reviews for Paranormal Activity, something really struck me to the point where I should seriously talk about it.

The genre of “Horror.”

I personally don’t enjoy the feeling of getting your heart rate suddenly jumped and set to go faster than the RPM of your average submachine gun. I especially dislike those “shocker” sites. Anyone who knows me that actually pulled those stunts on me can reminiscent on the fists they received at high velocity.

I scare easily. I admit it. But it’s not an actual “fear” of being scared, it’s the fact that getting scared actually pisses me off.

I get pissed when I’m scared.

I don’t like getting pissed.

Ergo: I don’t like getting scared.

The only real “Horror” movie that I really could tolerate was the original Halloween. Why is that? you may ask. The answer is pretty simple:

It created the Slasher formula, and did it right. Most slasher films these days are just contests to make the most elaborate deaths or the most gory gore, or make the most realistic-looking gross-fest.

That’s not scary. That’s just shit on a set. Sure it’s carefully-designed shit, but as my Hypermedia teacher always said: “You can’t polish a turd.”

And really, you can’t.

Paranormal Activity, from what I’ve heard, does something different than most “Horror” films these days. It at-first gives you absolutely no information about what exactly the “scary Force-A-Nature” is really supposed to be.

That is real horror. It brings back that whole jist about “Being scared of THE DARK.”

You’re not exactly scared of the darkness itself. You fear for what may be lurking in the darkness. THAT there is real horror. Not random sequences of some dude in a mask shoving sharp knives through the abdomens of large-breasted women who act unrealistically seductively.

The thing about the original Halloween is that it had a reason to show the large-breasted, sex-craving “bitches” of the movie get slaughtered while the mild-mannered “good girl” narrowly survives the onslaught. It was supposed to give a kind of “fear for being bad.”

It’s like the kid story on the “Boogy-man” (which, funny enough, is actually referenced in Halloween itself) where Parents tell the kids that “They should be good little boys/girls… OR THE BOOGY-MAN WILL GET YOU!”

Seriously. Parents don’t even need to explain what the Boogy-Man will do. Just say “Get” and kids will use their imaginations.

Kids are retards, for the most part. I admit to being one. They’re certainly not stupid, but they definitely aren’t the sharpest knives in the drawer. (See what I did there?)

Anyway, they hear “Get” and they start thinking about what the parents actually meant by “get.” Then comes the fear of “not knowing.”

Even I was a victim to that, and I STILL don’t know what exactly the Boogy-man would’ve done if he existed. Would he have strangled me? Would he punch my face in or shove a knife up my ass? Would he grab me, cover my mouth to prevent my screaming, and then feed me to German shepards?

What?

… What?

That’s my point. We don’t fear the motherfucker itself. We fear just what he can do, and what he will do.

But when you start making more and more films based on the exact same thing, except with different ways of killing people, it starts to turn the message into a parody, a mockery. Something that shouldn’t really be taken seriously.

The message to “be a good boy or girl” disappears, and then it all turns into a shitty splatter-flick that somehow encourages you to “root for the killer.”

If that’s what a Horror maker accomplished, he/she shouldn’t ever write, direct, or even affiliate him/herself with any future horror films. Because I’ve never heard of such failure.

In the first Halloween, Michael Meyers was practically THE silent embodiment of pure fucking evil. He was big. He had a mask. He murdered his sex-craving, big-boobed sister while wearing a rubber mask, along with her boyfriend. He had no qualms about it. He said nothing about it. He had no reaction. He was sent to an asylum. He broke out of said asylum. He starts knife-fucking big-boobed, sex-craving women like his sister, eventually going after the only potential victim left…

AND HE FAILS TO KILL THE ONLY GOOD GIRL OF THE MOVIE.

He also never kills innocent kids whom have potential to still turn good. Although his presence alone scares the shit out of kids anyway.

But the thing that made him scarier was that he took six revolver shots everywhere, fell off a balcony, and landed wrong. The Doctor looks to the surviving girl, and then back.

HOLY SHIT! HE’S NOT THERE!

The camera then takes well-timed long shots around the neighborhood, ultimately showing nothing.

To me, that was the scariest part in the movie: right at the end.

Seriously, Michael Meyers was not only a silent embodiment of evil who wears the scariest-as-hell mask in history, and not only is he a big man who knows how to kill, and does it for absolutely no discernible reason, but he survived gunshots to resume his slaughter of big-boobed, sex-cravers. Sure it made room for sequels, but once you start getting to FOUR movies, you’re starting to push it.

And now we have SAW, which is coming out with a SIXTH installment.

What the hell, guys? It seemed like yesterday since FOUR just came out. Where the hell did the next two come out? When will this crap end?

I mean, sure. Jigsaw is bad-ass as heck. While I never watched the films, I heard the Original Jigsaw’s voicework. Seriously, that guy’s kick-ass.

And considering that the Original Jigsaw is kick-ass, it already kind of failed once you got to SAW 2. After all, you don’t want to root for the Killer. That’s almost as bad as being a big-boobed, sex-craving freak- Hell, maybe worse.

My point is: Horror as a genre has gone straight to hell, and no amount of redeemable films can bring it to a good light again. Horror was once good, but there’s now so much crap that no amount of filters can redeem the genre as a whole.

Horror is overrated.

Of course, this is coming from someone who’s never liked horror in general, save for the original Halloween.

I rather liked Michael Meyers for his silent, “just plain evil” attitude. He doesn’t give a shit about who you are, or who your father or mother is, or whoever you know, or what weapons you have, or your physical prowess- even if it’s superior to his own. He just wants to kill you. He has no reason behind it. He just wants to fucking kill you.

It reminds me of the Joker, except The Joker seemingly had goals. Michael Meyers had no plans for the future. He just wanted to kill you, and continue killing you.

The Joker, however, will never be as big a threat as Michael Meyers. For one, Joker shows his face, and he talks, and monologues, and he’s not physically “great” compared to… say, Rorschach, let alone Batman.

Michael Meyers doesn’t speak. He hides his face behind the scariest mask in history. He doesn’t scheme for the future. HE JUST WANTS TO KILL YOU! HE KNOWS NOTHING BUT TO KILL, AND DO IT WELL. AND HE CERTAINLY DOESN’T HAVE ANY VISIONS OF HIS MOTHER ON A WHITE HORSE TELLING HIM WHAT TO DO.

Give him a knife and tell him to kill someone, he’ll go and do it… And then kill you afterwards… and then kill your friends… and everyone you know… and then everyone THEY know.

There’s nothing more to him. He’s a simple character, and sometimes simplicity is the best weapon. To top it off, simplicity should remain simple.

I got this amount of information on Michael Meyers’ character off of seeing only one movie… and a review of Rob Zombie’s Halloween 2- but who’s counting?

Point is, I like Michael Meyers more than I like Freddy, or Jason, or Alien, or Predator, or whatever the hell kind of dudes work in the same general fashion.

Freddy’s got the hand-claws and the horribly scarred face. Jason has the machete and hockey mask. Alien has the acid blood and the iconic faces. Predator has invisibility and weapons that shred shit up.

Michael Meyers has a creepy-as-hell mask, and his own bare hands… and sometimes a simple knife.

They say the most bad-ass one is the one who doesn’t need weapons or attributes. That says a lot about Michael Meyers.

I turned to look, but it was gone. I cannot put my finger on it now.

Posted in HJ Journal on October 22, 2009 by HolyJunkie/Jakob

There are three kinds of people these days:

People who care about Left 4 Dead 2, people who don’t care about Left 4 Dead 2, and boycotters of Left 4 dead 2.

Seriously, if Valve made ALL of the stuff they’re putting in this new game as DLC, it would take fucking forever to download, because it’s so much stuff that it accounts for a whole other game in general.

And yet, you never boycotted a new Halo game, or a new EA Sports game, in the same degree as you did for this one.

Or maybe I’ve been visiting the wrong forums.

Left 4 Dead 2 will be amazing. Valve always pulls through with their games. They have yet to falter.

They certainly don’t take crap from fans either. They make fun games, and they do all they can to make every one of their games balanced, challenging, and fun, with a good story- if any.

They’re also hilarious, especially when they took away everyone’s hats for lulz and great justice.

Win.

… Yeah, I have nothing much to talk about.

-HolyJunkie.

When I was a child, I caught a fleeting glimpse out of the corner of my eye.

Posted in HJ Journal on October 21, 2009 by HolyJunkie/Jakob

Past couple of days involved me busting through a cold that got to my stomach- On Thanksgiving, no less.

Oma and Opa make the best food you’ve ever tasted, and I couldn’t eat because I was feeling like such shit.

I now suddenly crave the baked potatoes… with ham slices… and some wine on the side.

… I guess there’s next year.

But anyway, my second reason for not posting much is because I’ve been doing a load of writing.

The third reason is because I’ve been working on two “Lets Play” Videos, which is something I’d like to try.

The fourth reason is because I was watching Chuggaconroy, whom makes LP videos.

The fifth reason is because I’ve been staring off a number of reviews for recent movies that I haven’t watched yet.

Why am I writing reviews before I even watch the movie? I’m making introductions giving me a kind of way to give my own opinion on what to expect, what I’ve heard about the movies, how my taste in movies differs depending on the movie.

This year’s roster has got a tremendous load of multi-genre movies, and ALL of them seem frickin’ interesting. Too bad I lack immediate dough to go and blow a couple of hours, or maybe a day or two, to watch movies at theatres.

Call me lazy, but I have stuff to do.

Some may suspect that the H1N1’s got something to do with it. I, personally, don’t give a tart about Swine Flu.

It’s the regular flu that has me worried. Stats can back me up on this.

-HolyJunkie.

“Mario & Luigi” – All three of ‘em.

Posted in Reviews / Opinions on October 18, 2009 by HolyJunkie/Jakob

Mario & Luigi: Superstar Saga: Simplified Super Mario RPG with Counterattacks and a lack of Square Enix.

Mario & Luigi: Partners In Time: It’s all about the Goddamn infants.

Mario & Luigi: Bowser’s Inside Story: Bowser with the ability to Falcon-Punch as his standard attack.

—–

Mario & Luigi started off as “Mario & Luigi: Superstar Saga,” a game only for the GameBoy Advance. My brother got it, played it, and I never really noticed until he laughed incredibly loudly when an utterly beyond-awesome hilarious joke came on the screen.

My interest was piqued right off the bat… Well, not really, since I’ve gotten used to my brother’s easily-satiable tastes that usually ended up directed towards stuff that’s either A: Overrated, or B: Crap.

This time was not one of those times, but it was rather “C: Something actually pretty kick-ass.”

That’s Mario & Luigi, the RPGs that serve as successors to the always-cool, always-nostalgic “Super Mario RPG” for the SNES and emulators across the galaxy.

I recently got the third one, and I have beaten them all, so I figured “Hey! I’ll review them all at once in a Super-Duper-Review! LIEK A BAUSS!”

Not really, but it does give me more practice in writing large review pieces that end up as being too big for newspapers… Not that I’m saying I’ll ever have my name on a newspaper… I want opinions, and facts. Not generalized crap that doesn’t tell the whole story.

That’s one reason why I like Vloggers and dudes who write stuff like I do. While I get no profit or practically no views (irony) I still have the pleasure of spending my time writing this stuff.

Anyway, Mario & Luigi- currently a trilogy.

MARIO & LUIGI: SUPERSTAR SAGA

The first of the games, for the Gameboy Advance. As you can tell, there are really only six buttons and a D-pad. Despite that, you ultimately get a large slew of abilities that’s ultimately tied in the L and R buttons, and the A and B buttons.

It’s an RPG, definitely. You progress through a story, touch miniature baddies in a World Map scenario, slaughter some bishes, and continue with the story, repeating those same steps as you go, except with newer abilities, more puzzles to solve, more difficult baddies to bounce, and more knowledge.

The story is pretty simple- and in a certain way, generic. In other ways, it certainly tries to be original- what with its jokes during most cutscenes, and the variety of characters who are given life even through simple text.

Maybe it was just me imagining myself as said characters and making them all seem like complete assholes whose only way of greeting someone was “Whuddup, mofo? PERHAPS!”

The generic part comes from two things: First off, the general plot device of “Great power that should never fall in teh wrong hands” is a star called the Beanstar. To quote a certain Australian: “AND IT IS ALWAYS STARS.”

The second piece of generic stuff is that “Peach and ONLY Peach, and NO ONE ELSE, has the ability to awaken the Wish-granter, thus unlocking the powers for the baddies to abuse.”

At this point, it’s good to get used to the usage of both Mario and Luigi.

Mario is the shorter, chubbier guy in red whom is a fearless hero who knows exactly what to do. Why? Well, face it: Mario’s been doing this since… when, 1984? I forget exactly when the first Mario game came out.

Luigi, the lean, mean, green machine, is anything but mean. It’s something that kind of bothered me since Luigi’s Mansion. Ever since that game, Luigi is always depicted as a comical coward whom is the butt of every joke, and even dubbed by the Metal Gear Solid Colonel as “The King of Second Bananas.”

Although on the other hand, if Luigi didn’t have that, he’d just be a Mario Re-color, just like before Luigi’s Mansion. At least it differentiates the Mario Bros.

I just wish that Luigi really wasn’t THAT much of a frickin’ pansy. Seriously, he’s a better death machine than Mario, in my opinion.

The bad guys consist primarily of a duo: Cackletta, and Fawful. The latter of whom becomes a kind of icon for the Mario world. And I agree. Fawful is an awesome character, whom resembles the tasty butter spread across a sandwich of great characterization. Said butter came from the sacred milk from a golden cow made of jewels of deep awesome.

… No really, he DOES talk like that. His over-the-top metaphors are almost always entertaining to read.

The combat system itself is pretty simple, and easy to get used to. It still retains a bit of difficulty along the way, but if you found SMRPG easy, you’ll find this easy as well.

(Disclaimer: I personally found SMRPG to be pretty difficult, but that was mainly because I didn’t know I could time my guards as well as my attacks. I still won anyway… eventually.)

A controls Mario, B controls Luigi. They can learn special attacks that you can later “upgrade” as you use your current special moves more and more. The attacks themselves become incredibly ridiculous, or even flat-out kick-ass.

For instance, Mario burrows Luigi into the ground using his hammer, jumped beside the enemy while Luigi tunnels under. Luigi jumps out of the ground, propelling Mario into the air, who then proceeds to swing his hammer like a rotor blade, dealing massive damage, which is only for those who are good at the attacks.

My only complaint is that there’s not enough variety in the attacks. Luigi is the only one with multi-baddy attacks, but there’s only three of sorts. One’s a lightning-based one that only affects multiple ground targets. Another’s a relatively weak bounce attack that can hit up to two guys. The third one- the only one worth a damn, while the only one worth using, is not effective against those whom are resistant to hammer attacks.

More variety is needed, maybe a fifth one per bro. That’s just pissing in the wind, however. It’s been out since… what, 2003?

Its music is enjoyable, as is its story, its minigames, side quests, among other stuff. Simple as an RPG can get, when you think about it.

MARIO & LUIGI: PARTNERS IN TIME

They gave way too much good moves to the Babies, and they gave them way too much credit as well.

The Regular Mario and Luigi seemed like John Does who just serve as sandbags for the Babies to command while on piggy-back.

Oh yeah, the combat system, while made more complex, is ultimately easier.

However, if you’re fighting a bad guy as only the Babies or the Adults, you are frickin’ screwed most of the time, because some baddies only the Babies can take on, and some baddies are just too strong for the Babies to effectively fight.

And the worst part is: you’re often separated throughout the first number of Time Holes.

Always, and I mean ALWAYS keep the group together as four. You’re most effective then.

The plot itself, while still fun, is the weirdest one out of the three. Trust me, if you’re looking for realism and believability, funking drop your science to the side and just accept the game as it is.

Why? It involves time travel and time-based manipulation in general. It IS fucked up, but ONLY if you over-think things.

It is the past. Baby Mario and Baby Luigi (Whom is depicted as a serious crybaby, and yet had greater courage potential than Adult Luigi) visit the castle to be Baby Peache’s playmates.

Sudden,t the Mushroom Kingdom is attacked by Baby Bowser, and later on, aliens.

That’s right: ALIENS

Meanwhile, in the present, Mario and Luigi wait at the castle for Peach to return. Professor E. Gadd pulls another FLUDD on us and develops a plot-centered object, a Time Machine, which is powered by a Cobalt Star.

AND IT IS ALWAYS STARS.

Long-story-short. Peach and her two bodyguards enter the Past, where the aliens have already taken over, and Peach is kidnapped.

AGAIN.

Hey, at least it ain’t Bowser.

Then it falls to Mario and Luigi (Whom meet with their infant selves, inevitably soon) and together, the power of four go out to collect pieces of the Cobalt Star, which has been shattered into a number of pieces.

I’m reminded of the Beanstar…

Combat is generally the same as the first one, except this game is for the Nintendo DS. You may be asking: What will the X and Y buttons do?

Those two control the infant Mario & Luigi, while A and B control the adults. There are puzzles that utilize the abilities learned by both the kids and the dudes, and there are enemies only babies could take on, and some that only a…dults…

Did I say this already? I believe I did.

TIME PARADOX! DAMNIT!

They have a jumping attack, Babies get a hammer attack, and then there are the Bros. Items. They’re like special attacks, but EVERYONE can use them. It kind of removes all feeling of identity, save for individual stats.

Mario is always the Courageous Powerhouse, while Luigi is the Cowardly Support Tank. That goes the same for the babies. There’s really not much change save for a graphical uplift, more hilarious jokes, and more different kinds of baddies.

If there was something I would commend in regards to this game, it’s the music. I liked the music from this one. Maybe above all three.

But generally, if you liked the first Mario & Luigi, or even the third (If you played that one first) then you’ll like this one because it’s generally more of the same, and provides a little challenge in itself for when you have the group split up.

MARIO & LUIGI: BOWSER’S INSIDE STORY

This one is one that I have mixed feelings about, but all of them are overcome by just how kick-ass certain elements are that you barely notice anything worth criticising.

Fortunately, I still kept my eyes open, and found things that seemed a little bothering. The irony is: the biggest bother was AS AN ALMOST DIRECT RESULT OF THE CERTAIN KICK-ASS ELEMENTS.

Although I am thankful that the annoying little shits that are Baby Mario and Weegee are not in this game.

However, instead of Baby Mario and Weegee, you get to use Bowser, whom is controlled via the X and Y buttons, while Mario and Luigi- again- are controlled with A and B respectively.

It’s basically the same formula, but it only retains the basics.

The combat system in general has been incredibly polished up.

Instead of simply timing pressing the A button to choose whether you do either a not-so-powerful attack, or a high-hitter, you now have to time it more specifically through four distinct categories: Good, Great, Excellent, or Miss.

Miss is pretty straightforward. It’s been kept throughout the entire series. It does damage, but minimal.

Good is pretty standard. You simply don’t miss, and you do good damage.

Great deals higher damage than Good.

Excellent does even greater damage than Great.

You need to be pretty damn good if you can hit Excellent every time. It’s recommended that you try for Excellent every time.

The same thing goes for Bowser as well, but I’ll get into him later.

Mario and Luigi have Jump Attacks, which must be timed, and Hammer attacks, which need to be timed. For defense, they use their jumping or their hammers and such.

The Bros. also get to use special attacks. You may recognize most of them from Partners In Time. (Fire Flower, Green Shell, etc.) but this time around, they’re actual “Spells” that take “Bros. Points” – which calls back to the first game. That is one reason why I find this one superior to Partner’s In Time.

If a Bro is down on one end, the other bro- while on defense- hops to the downed bro’s side, picks him up, and does the defense from there. However, the timing is significantly different- due to the added mass. It may take a split-second extra to jump, and hammers would take a while longer to prep up and swing. It is hugely recommended that you avoid letting a Bro die at all costs.

It’s simple. If you’ve played earlier Mario & Luigis, you’ll find this one almost just like the first one. Graphical uplifts tend to give a different feel to things as well.

Now for Bowser- whom became the sole reason as to why this game can possibly become one of the most bad-ass games ever released on the Nintendo DS.

Bowser stands alone. He’s got no bros to help him or anything, but he’s got massive health, and he gets healing items that heal a good portion of health.

For standard attack, Bowser can punch bishes. Again, there’s the “Miss, Good, Great, Excellent” scale, but no matter what you hit, Bowser hits the bad guy in an incredibly epic way. Good, he just punches a guy through the face. Great, he soul-punches a guy off-screen. Excellent, he Falcon-Punches a bad guy fifty miles away or something- and the screen FOLLOWS.

For his defense, he can either punch baddies that come at him from the front, or duck and use his spikey shell to block incoming attacks from above. Some enemy attacks require a punch to block, but can break through the shell-block, and vice-versa. It’s important to know which to use in battle.

Later on, Bowser obtains the ability to “Inhale enemies” which is used for a certain miniquest, as well as getting Bowser healed without using items (depending on the enemy) or simply sucking in enemies for Mario and Luigi to finish off.

Later on from THAT, Bowser learns the ability to breathe fire in combat. Again, there’s the MGGE scale, but no matter what, you’ll be dealing damage to a group of enemies at once. Really deadly, but it’s quick to hit Miss if you’re not experienced. But seriously, can you really argue over killing it with fire?

If THAT wasn’t enough, Bowser can obtain special attacks when he frees cohorts of his minions. Those special attacks are incredibly destructive if done correctly.

But wait! That’s not all! Some points in the game, you cause Bowser to grow to titanic proportions, and you have epic Godzilla-like battles against giant robots, and you can send them sliding miles across terrain using powerful punches, or blasting through waves of attacks using fire.

Those sections utilize the touch screen and the mic on the DS. I found it really fun to do- albeit easy as heck.

Generally, the game is easy- just like the other two- but ONLY if you grind XP like you should. If you skip over enemiesĀ  to try to speedrun, you’ll find your ass on the grass more times than you’ve had hot meals.

I’m currently about half-way through, but the plot centers around something called the “Dark Star”

AND IT IS ALWAYS STARS.

And the Big Cheese whom tries to destroy/conquer the world is not Cackletta, not an alien invasion from Shroobs.

It’s Fawful, the kick-ass guy whom gives over-the-top metaphors and analogies.

That’s all I really have at the moment, but fighting as both Bowser and the Mario Brothers is a very satisfying experience.

It makes me want to play the first two Paper Marios- the only Mario-based RPGs that I haven’t played yet.

-HolyJunkie.

Well that will keep you going through the show. Come on, it’s time to go.

Posted in HJ Journal on October 14, 2009 by HolyJunkie/Jakob

I tried to make a nice, quick level using Hammer for Left 4 Dead, but that ended off pretty quickly when I figured out that I know absolutely nothing about it.

I have the SDK Hammer Wiki bookmarked, but I never could get into it, as it turns out.

I dislike overly-complex calculations that I can’t deal with within a day. Sure it should take me years to get around to, but coding never… EVER agreed with me or worked right.

I’m not a code monkey. I’m an artist.

(Jakob: He’s a Section Eight, says I.)

Right… Jakob’s made a temporary return from the Trailer at Bunker V.

November’s got a number of things going for it- National Novel Writing Month-

(Jakob: I’ll be back at the Trailer by then.)

… No-Shave November, CoD MW2, among other things.

(Jakob: Only game I liked was Bioshock, but that was only when you had Sonic Boom downloaded.)

I personally never really got into CoD, but I hugely enjoy CoD5’s Nazi Zombies. That’s the kind of game I like.

(Jakob: You’re a strange fucker.)

That makes two of us.

Anyway, I’m not much in the mood for gaming, so I’ll get to practicing my drawing.

-HolyJunkie.

Now can you stand up? I do believe it’s working. Good.

Posted in HJ Journal on October 12, 2009 by HolyJunkie/Jakob

How ironic. This is talking about Pink feeling like crap, and today I’m feeling like crap myself.

The worst thing these days are headaches. Augh…

-HJ.