Archive for the Reviews / Opinions Category

Review: Brutal Legend

Posted in Reviews / Opinions on November 12, 2009 by HolyJunkie/Jakob

Prepare to have a reason to lynch me in the future, if I’m ever at a future gaming convention that celebrates good game stories and plots in general.

I’ve never played Psychonauts.

However, seeing Brutal Legend and playing through it for a bit, I’m actually planning out my next Xbox Live Arcade purchase.

It’s a good game, I’ll say that. But to be honest, it could’ve been better. It could’ve shown me more on what I was supposed to do. I’ll get into that in a second.

In the videos and demo that I’ve seen, I was thinking that this would’ve been a more humorous Legend Of Zelda game, except based around Heavy Metal, starring Jack Black- a non-silent Protagonist named Eddie Riggs- whom is the Best Roadie EVAR.

Said Best Roadie EVAR suffers an accident while saving the show, involving a set falling on him, and he gets transported to the World of Metal.

There, he obtains tools of awesome to obliterate the servants of Rap-Metal, Pop-Metal, Screamo, and Death-Metal. All of which inferior to the awesomeness that is just plain ol’ Metal and Rock.

Seriously. Why do you need to add a Rap gimmick, or Pop gimmick, or make you sound as angry or angsty as you can get. Metallica had the right stuff. Ozzy Osbourne had the right stuff.

Although I do recall that the singer in Protest The Hero, despite doing screamo, is fucking BEAST when it comes to actual vocals. He’s got a Voice Box of Steel there!

Even so, Metal and Rock is the Good Guys, and everything else that ultimately sucks is the bad guy. Remember that now.

You kick the ass out of crappy sub-genres, for the great justice of the good genres. How can you go wrong?

Well… apart from the fact that I was a little disappointed.

Yes, you can do that Legend of Zelda adventuring stuff, but the story mainly revolves around “Stage Battles,” which seems to work like a severely dumbed-down RTS.

Although it did a better job at a micromanagement system than Halo Wars did, it kind of failed due to not implying which unit was for killing which. My main strategy involved “Spamming the Razor Girls and Thunderhogs” (which won me battles so quickly that it was hilarious.)

But then in the Final Battle, (I think it was the Final Battle) I got dudes that are seemingly invincible.

I won’t spoil the plot, but the Final Battle involves me destroying two giant structures by weakening them first and then driving the Deuce through them.

I couldn’t get past one, though. Allow me to tell you of my escapades.

Okay, the main objective as far as I knew was to beat the Giant Monster. That involved killing two structures on the sides.

What do I have? The standard stuff, and my stage is at Level 1. Ergo, the only units I could make are the standard. So what do I do? I spam my usual stuff. Razor Girls and ThunderHogs.

I then rush all the Fan Geysers that are there. Three in all.

I get all three and start kicking ass.

Suddenly the enemy gets gargantuan units that slaughter my armies like flies.

What the hell?

Anyway, this happens after I get one of the enemy structures killed. Gargantuan douchebags that can kill both buildings, infantry, vehicles, AND take a crapload of hits. If that didn’t add insult to punishment, the enemy had units that could HEAL these fuckers!

Ten attempts, all with differing strategies from what I had, could get, and could buy time for. Nothing worked.

It made me wonder if this was a situation that Tim Schafer had to explain. Even though I checked out his explanation, I was STILL stumped. I mean… How the fuck am I supposed to beat this guy? What units am I supposed to use? None that I can get within the “time limit” I had would seem to work! Did I have to hold out with only one Merch Booth guarded and keep the other two guarded? Wait until I have a crapload of Fans to spend? Because that kind of strategy is not only cheap, but it was also not the wisest thing to do from the LAST BATTLE.

Wait, check that: The battle BEFORE the last battle. The second-last battle was piss-easy, it wasn’t even funny.

In fact, I doubt that was even the Last Battle. The game seemed far too short for it to be a Last Battle.

Well, it’s a certain battle that’s frickin’ annoying, which seemed to contrast heavily against how ultimately fun the game really is.

Don’t get me wrong. Tim Schafer didn’t disappoint. I just wished it was more like what I thought it would be: Legend of Zelda with Heavy Metal.

It ultimately wasn’t. It’s still worth a play.

-HolyJunkie.

Review: Push

Posted in Reviews / Opinions on November 12, 2009 by HolyJunkie/Jakob

You know what I’ve always hated about drug-based plots? How said drug-based plot drugs turn out to be ridiculously expensive.

Take Push for example. It’s ultimately about a number of factions going after a drug worth billions of dollars.

… First off, how the hell is a drug sample worth a billion dollars? I mean, what does it do? Is it some pharmaceutical? Is it some super-hallucinogen?

The only reason I’d consider it worth billions is if it was like a permanent elixir… which would be just plain stupid.

I mean, a drug can be reproduced. Easily, even. I’ve seen pictures of people making has BY HAND using makeshift tools that would make the Stone Age look like a Sci-Fi setting. Even pictures of Crystal Meth being produced using urinals in abandoned bathrooms.

Seriously, druggies. Why the fuck do you think those places are good places to create things you INGEST?

Drug-based plots are retarded.

But anyway, a drug can be reproduced. Otherwise it isn’t a drug. Why is there ONLY one sample? Why is it THE TARGET OF ALL POWER-HOLDING PARTIES?

Although despite that, Push has a different way of taking the drug-based plot to a more different level. On an originality perspective, it’s actually pretty kick-ass.

And it would seem solid… in theory…

But enough on my opinion on drug-based plots. Lets get Pushin’…

Okay, chances are, I’m going to correct myself on some points said earlier as I re-watch this film for reviewing purposes. I couldn’t help but notice that they never give us any reason as to why the hell “World Governments” are making “Psychic Weapons” out of those born with psychic abilities.

Seriously, why? There’s no Cold War going on, is there? There’s no War on Terror going on, is there? Is this like some kind of Global Cold War that involves everyone, where instead of Nukes, the arms race focuses on “Special People?”

A nuke could obliterate psychic douches, and everything around them.

Almost immediately after listening to the introductory monologue by one of the main characters, I was already questioning the plot, when I remembered that “I’m supposed to review the movie on its own merits.

But personally, the plot already seems punctured with holes, considering that it’s trying to take an “Alternate History” approach… and not answering “why”

Why are people so strangely focused on psychic abilities? Why are they using drugs that are apparently supposed to “amplify abilities?”

Better yet, why do they keep using it, even though as it says: “Nobody whom has taken this drug has ever survived”

But then again, that kind of helps to add dramatic effect to the plot- which is centered around the “Only One who Survives.” I shall call this character Potterton.

Potterton, whom is a “Pusher” (Psychic with the ability to control/manipulate memories and human mind in general.) drops a marble for some odd reason, gets injected, dies, comes back to life with amnesia, and gets the fuck out of the facility. The marble blocked a security door, allowing Potterton to escape. Lucky bitch, eh?

Sure it’s cool and stuff, but it was kind of killed from the voice-based acting on regard of the Badass Black Guy- the first Badass Black Guy whose acting actually turned me off. Wait, who was this guy again? Let me check.

Djimon Hounsou, eh? He was good in other movies. Why did he do not-as-well in this one? Whatever.

Anyway, Two Days from now… wait, what? Whatever. It shows a ceiling fan and a large wall mural with horses galloping through an ugly cyan swamp with nice grass effects. I could easily see that it was made using the “Grass Brush” in Photoshop, followed by odd-looking horses with an unnecessary amount of radial-gradient-laden polygons.

Suddenly we’re now looking at the real hero of the story. He’s apparently a “Mover” which is basically a Psychokinesis-user… And he has dice… and marbles?

This guy lives in China, despite being a white guy. While it’s believable, it’s kind of ruined through the music choice. It’s fitting, but-

Wait… didn’t he win? Why’s he being chased?

What was the point of that sequence? We already knew he was a pusher from his earlier dice-rolling practice…

Wait, now he’s chased by other guys? Wait, why are they sniffing everything?

… This is reminding me of Left 4 Dead, except with Psychics and no mass slaughters of gleeful red mist.

By the way, I wrote this part while watching. I’ll watch through the rest and then finish the review from here.

Action scenes also leave a lot in question. In the chase scenes, they’re being attacked by guys who scream so loud that everything breaks. I thought they were supposed to be inconspicuous? And where did everyone go?

Oh yeah, people who see the Future on a whim are full of shit. It ruins the story, in my opinion. Sure it adds suspense, but if the enemy has future-watchers who can see way better than the good guy future watchers, then you’re going to fucking lose, no matter what.

Of course, considering the fact that the Good Guys started off with the greatest future watcher fucking ever, then the enemy is going to lose no matter what, because the Good Guy Future Watcher of Awesome will know absolutely everything and know that everything will happen in a series of events.

I’ll also need to point out that the Good Guys are the only white people in China, apparently. All the obvious bad guys are also white. What the fuck is with people not noticing?

Actually, I’ll write my thoughts as I watch it.

I wish the music choice had better taste…

Bad guys are obviously bad guys. Same with good guys obviously being good guys. Characterization is actually pretty solid.

A fourteen-year-old girl at a whore-house. Is that legal? Why’d she order a martini?

Upside-down frame, much? Oh, there we go.

Motorboats!

I’M ON A BOAT!

Bow chika bow wow.

Wait, that’s a good guy?

Why’s she waiting there?

Where are the boats?

RVs.

I’m suddenly craving noodles.

Mind-controlling an innocent couple, then leaving them to rot?

What the fuck? She knows him?

I’ve got no idea what’s happening now… Oh wait, her name is “Kira.” Very original.

STOP REMINDING US!

Okay, is it a bad thing if the fourteen-year-old is a more effective sex appeal than the Main Dude’s girlfriend?

… That was schizophrenic… I mean, why draw dead bodies, period? X’es for eyes, tongues hanging out. IRS symbols. I draw them in my spare time you crazy girl.

Nice Stache… Wait, who the hell is that?

Wait, I thought she bailed!

Pinky… Oh goddamnit… Why?

Why are all these abilities so plot-importance-convenient?

TEN GRAND A DAY?!

Why is the door left open a crack?

Asshole…

Damnit, soundtrack…

What the hell is the girl doing?

This is totally bonding.

On fire?

Wait, she likes him suddenly? After shooting at him!?

… Rivalry much?

Okay, she’s buzzed… at thirteen. I told you she was a better sex appeal!

Wait, Pinky’s being ditched now. He’ll no longer be part of the plot.

Hangover… Wait, nevermind. It was a vision.

All your fault, eh? Sounds like a trope.

HELL YES, MATE!

Cameos are damn obvious here…

Tallest guy in China, much?

I wish the action scene would hurry the fuck up.

Wait, how’d he get a second pistol?

Oh hai.

FUCKING SHOOT HIM, DAMNIT!

Oh sure, make the “Nobody haz the elixir but me” trope. JUST SHOOT HIM!

Okay, he failed, now he’s shooting and everyone’s shooting, and we all go down “Conspicuous Lane” here.

I should also add that while the Good Guy has grim accuracy, his main target can block bullets.

Meanwhile, the guy who block bullets can’t aim worth a shit.

What was the point of that scene?

Kick his ass, damnit! … Oh wait, he didn’t.

Fourteen-year-old saying “Shit”

Correction: She’s THIRTEEN.

Damnit, soundtrack…

Ding dong, the witch is dead.

NECROPHILIA! Wait, she’s not dead.

Oh course she ain’t alright!

Random “Beyond average” abilities, much? “Shading” entire buildings?

WTF?

Wait, how do you know that?

Okay, now I’m at the part I first started at. I missed very little…

She looks like shit.

Okay… so what was achieved? Letters? plans and stuff? It’s starting to sound like the Main dude- a Mover- is a better Watcher than anybody these days…

Fail fail fail fail fail fail fail fail FRICKIN’ FAIL!

… “You sure this’ll work?” “No.”

Hold on… they just gave the girl to the bad guys?

Other bad guys are preparing to kick ass n shit! IT’S GONNA BE AWESOME! IT’S GONNA BE THE BEST SHOOTOUT IN HISTORY! MAN, I’M SO PUMPED!

Tension…!

Wait… what’s happening?

FUCK! No action anymore!

COME ON!!!

Nevermind. Satisfying bitch-slap.

Okay, now for something else to happen.

Half-Life 2-sounding soundtrack…

Tall building that looks like crap…

Bamboo!

This looks weird…

I forget if this guy was a good guy or bad guy…

Who was that?

I can easily tell where this is going…

Pointless scene, involving guns…

Boats… more boats…

Good guy SURVIVES! AS USUAL!

Red paper… Very inconspicuous.

Wait, the plan unfolds. Shit gets real.

And… now… nothing’s happening anymore… and the bad guys still have the advantage… kinda…

This is starting to become a little painful to watch…

Good lord, how many pages does that sketchbook have? No matter how many pages are ripped, the book still looks full…

I need to ask, why is she the only one who keeps a uniform throughout the entire movie. Everyone else changes their clothes once in a while. That’s not that hygienic…

Come on, throw her off. Throw her off. Throw her off.

Painful to watch, but at least it’s but better potential than Jumper…

Stop using shots typically used for Horror movies. Please? We knew there was someone else there when she was going to the upstairs of a restaurant.

Speaking of which, why did the Chinese people in that restaurant allow the girl to freeload into their storage lockers?

A deal, eh? Sounds fishy… Very fishy.

Warning: Bullshit meter off the scale.

Excuse me, I need some Pop Tarts.

Everyone’s got either no characterization, or too little characterization to make a label. I would say that’s a good thing… Well, it’s better than stereotypes, or needless character development.

Okay, that guy can lift cars and shit. Why did he punch the bumper of one for no reason?

Ominous…

No keys required.

Goons. Batteries not included.

Why is it that the only one who actually does any kind of ass-kicking have absolutely no name?

Damn, convenient much?

Pointless camera angles…

Crap music that’s better off for a car chase than anything.

Okay, Bamboo does NOT snap that easily!

Fisticuffs? They’re Psychokinetics!  What are they throwing fists at each other for?

I can easily tell that the special effects are to make ultimately not-so-good punches look like they have power.

Where’d that guy come from!?

WHERE’D THAT GUY COME FROM!?

WHERE DID ALL THAT BAMBOO COME FROM!?

Okay, he’s lost.

Okay, I guess he really isn’t.

Okay, I guess he is.

Oh wait, he isn’t.

How the hell did he escape a Pusher’s power?

Okay, that dude’s dead now.

Or maybe he isn’t.

Wait, he is.

NO HE ISN’T!

HOW THE HELL DID SHE GET THERE?!

Burn, bitch. Good Guys win, as usual.

Wait, he survived, eh?

Okay, shouldn’t that kill him anyway? That’s gross, I admit, but shouldn’t it kill him anyway? Or was injecting oneself with soy sauce more like non-suicide?

Good ending. Really, it’s a damn good ending.

But the story potential was not used at a good degree. It was lacking in good usage, but very plentiful of crappy usage.

No offense.

-HolyJunkie.

“Mario & Luigi” – All three of ‘em.

Posted in Reviews / Opinions on October 18, 2009 by HolyJunkie/Jakob

Mario & Luigi: Superstar Saga: Simplified Super Mario RPG with Counterattacks and a lack of Square Enix.

Mario & Luigi: Partners In Time: It’s all about the Goddamn infants.

Mario & Luigi: Bowser’s Inside Story: Bowser with the ability to Falcon-Punch as his standard attack.

—–

Mario & Luigi started off as “Mario & Luigi: Superstar Saga,” a game only for the GameBoy Advance. My brother got it, played it, and I never really noticed until he laughed incredibly loudly when an utterly beyond-awesome hilarious joke came on the screen.

My interest was piqued right off the bat… Well, not really, since I’ve gotten used to my brother’s easily-satiable tastes that usually ended up directed towards stuff that’s either A: Overrated, or B: Crap.

This time was not one of those times, but it was rather “C: Something actually pretty kick-ass.”

That’s Mario & Luigi, the RPGs that serve as successors to the always-cool, always-nostalgic “Super Mario RPG” for the SNES and emulators across the galaxy.

I recently got the third one, and I have beaten them all, so I figured “Hey! I’ll review them all at once in a Super-Duper-Review! LIEK A BAUSS!”

Not really, but it does give me more practice in writing large review pieces that end up as being too big for newspapers… Not that I’m saying I’ll ever have my name on a newspaper… I want opinions, and facts. Not generalized crap that doesn’t tell the whole story.

That’s one reason why I like Vloggers and dudes who write stuff like I do. While I get no profit or practically no views (irony) I still have the pleasure of spending my time writing this stuff.

Anyway, Mario & Luigi- currently a trilogy.

MARIO & LUIGI: SUPERSTAR SAGA

The first of the games, for the Gameboy Advance. As you can tell, there are really only six buttons and a D-pad. Despite that, you ultimately get a large slew of abilities that’s ultimately tied in the L and R buttons, and the A and B buttons.

It’s an RPG, definitely. You progress through a story, touch miniature baddies in a World Map scenario, slaughter some bishes, and continue with the story, repeating those same steps as you go, except with newer abilities, more puzzles to solve, more difficult baddies to bounce, and more knowledge.

The story is pretty simple- and in a certain way, generic. In other ways, it certainly tries to be original- what with its jokes during most cutscenes, and the variety of characters who are given life even through simple text.

Maybe it was just me imagining myself as said characters and making them all seem like complete assholes whose only way of greeting someone was “Whuddup, mofo? PERHAPS!”

The generic part comes from two things: First off, the general plot device of “Great power that should never fall in teh wrong hands” is a star called the Beanstar. To quote a certain Australian: “AND IT IS ALWAYS STARS.”

The second piece of generic stuff is that “Peach and ONLY Peach, and NO ONE ELSE, has the ability to awaken the Wish-granter, thus unlocking the powers for the baddies to abuse.”

At this point, it’s good to get used to the usage of both Mario and Luigi.

Mario is the shorter, chubbier guy in red whom is a fearless hero who knows exactly what to do. Why? Well, face it: Mario’s been doing this since… when, 1984? I forget exactly when the first Mario game came out.

Luigi, the lean, mean, green machine, is anything but mean. It’s something that kind of bothered me since Luigi’s Mansion. Ever since that game, Luigi is always depicted as a comical coward whom is the butt of every joke, and even dubbed by the Metal Gear Solid Colonel as “The King of Second Bananas.”

Although on the other hand, if Luigi didn’t have that, he’d just be a Mario Re-color, just like before Luigi’s Mansion. At least it differentiates the Mario Bros.

I just wish that Luigi really wasn’t THAT much of a frickin’ pansy. Seriously, he’s a better death machine than Mario, in my opinion.

The bad guys consist primarily of a duo: Cackletta, and Fawful. The latter of whom becomes a kind of icon for the Mario world. And I agree. Fawful is an awesome character, whom resembles the tasty butter spread across a sandwich of great characterization. Said butter came from the sacred milk from a golden cow made of jewels of deep awesome.

… No really, he DOES talk like that. His over-the-top metaphors are almost always entertaining to read.

The combat system itself is pretty simple, and easy to get used to. It still retains a bit of difficulty along the way, but if you found SMRPG easy, you’ll find this easy as well.

(Disclaimer: I personally found SMRPG to be pretty difficult, but that was mainly because I didn’t know I could time my guards as well as my attacks. I still won anyway… eventually.)

A controls Mario, B controls Luigi. They can learn special attacks that you can later “upgrade” as you use your current special moves more and more. The attacks themselves become incredibly ridiculous, or even flat-out kick-ass.

For instance, Mario burrows Luigi into the ground using his hammer, jumped beside the enemy while Luigi tunnels under. Luigi jumps out of the ground, propelling Mario into the air, who then proceeds to swing his hammer like a rotor blade, dealing massive damage, which is only for those who are good at the attacks.

My only complaint is that there’s not enough variety in the attacks. Luigi is the only one with multi-baddy attacks, but there’s only three of sorts. One’s a lightning-based one that only affects multiple ground targets. Another’s a relatively weak bounce attack that can hit up to two guys. The third one- the only one worth a damn, while the only one worth using, is not effective against those whom are resistant to hammer attacks.

More variety is needed, maybe a fifth one per bro. That’s just pissing in the wind, however. It’s been out since… what, 2003?

Its music is enjoyable, as is its story, its minigames, side quests, among other stuff. Simple as an RPG can get, when you think about it.

MARIO & LUIGI: PARTNERS IN TIME

They gave way too much good moves to the Babies, and they gave them way too much credit as well.

The Regular Mario and Luigi seemed like John Does who just serve as sandbags for the Babies to command while on piggy-back.

Oh yeah, the combat system, while made more complex, is ultimately easier.

However, if you’re fighting a bad guy as only the Babies or the Adults, you are frickin’ screwed most of the time, because some baddies only the Babies can take on, and some baddies are just too strong for the Babies to effectively fight.

And the worst part is: you’re often separated throughout the first number of Time Holes.

Always, and I mean ALWAYS keep the group together as four. You’re most effective then.

The plot itself, while still fun, is the weirdest one out of the three. Trust me, if you’re looking for realism and believability, funking drop your science to the side and just accept the game as it is.

Why? It involves time travel and time-based manipulation in general. It IS fucked up, but ONLY if you over-think things.

It is the past. Baby Mario and Baby Luigi (Whom is depicted as a serious crybaby, and yet had greater courage potential than Adult Luigi) visit the castle to be Baby Peache’s playmates.

Sudden,t the Mushroom Kingdom is attacked by Baby Bowser, and later on, aliens.

That’s right: ALIENS

Meanwhile, in the present, Mario and Luigi wait at the castle for Peach to return. Professor E. Gadd pulls another FLUDD on us and develops a plot-centered object, a Time Machine, which is powered by a Cobalt Star.

AND IT IS ALWAYS STARS.

Long-story-short. Peach and her two bodyguards enter the Past, where the aliens have already taken over, and Peach is kidnapped.

AGAIN.

Hey, at least it ain’t Bowser.

Then it falls to Mario and Luigi (Whom meet with their infant selves, inevitably soon) and together, the power of four go out to collect pieces of the Cobalt Star, which has been shattered into a number of pieces.

I’m reminded of the Beanstar…

Combat is generally the same as the first one, except this game is for the Nintendo DS. You may be asking: What will the X and Y buttons do?

Those two control the infant Mario & Luigi, while A and B control the adults. There are puzzles that utilize the abilities learned by both the kids and the dudes, and there are enemies only babies could take on, and some that only a…dults…

Did I say this already? I believe I did.

TIME PARADOX! DAMNIT!

They have a jumping attack, Babies get a hammer attack, and then there are the Bros. Items. They’re like special attacks, but EVERYONE can use them. It kind of removes all feeling of identity, save for individual stats.

Mario is always the Courageous Powerhouse, while Luigi is the Cowardly Support Tank. That goes the same for the babies. There’s really not much change save for a graphical uplift, more hilarious jokes, and more different kinds of baddies.

If there was something I would commend in regards to this game, it’s the music. I liked the music from this one. Maybe above all three.

But generally, if you liked the first Mario & Luigi, or even the third (If you played that one first) then you’ll like this one because it’s generally more of the same, and provides a little challenge in itself for when you have the group split up.

MARIO & LUIGI: BOWSER’S INSIDE STORY

This one is one that I have mixed feelings about, but all of them are overcome by just how kick-ass certain elements are that you barely notice anything worth criticising.

Fortunately, I still kept my eyes open, and found things that seemed a little bothering. The irony is: the biggest bother was AS AN ALMOST DIRECT RESULT OF THE CERTAIN KICK-ASS ELEMENTS.

Although I am thankful that the annoying little shits that are Baby Mario and Weegee are not in this game.

However, instead of Baby Mario and Weegee, you get to use Bowser, whom is controlled via the X and Y buttons, while Mario and Luigi- again- are controlled with A and B respectively.

It’s basically the same formula, but it only retains the basics.

The combat system in general has been incredibly polished up.

Instead of simply timing pressing the A button to choose whether you do either a not-so-powerful attack, or a high-hitter, you now have to time it more specifically through four distinct categories: Good, Great, Excellent, or Miss.

Miss is pretty straightforward. It’s been kept throughout the entire series. It does damage, but minimal.

Good is pretty standard. You simply don’t miss, and you do good damage.

Great deals higher damage than Good.

Excellent does even greater damage than Great.

You need to be pretty damn good if you can hit Excellent every time. It’s recommended that you try for Excellent every time.

The same thing goes for Bowser as well, but I’ll get into him later.

Mario and Luigi have Jump Attacks, which must be timed, and Hammer attacks, which need to be timed. For defense, they use their jumping or their hammers and such.

The Bros. also get to use special attacks. You may recognize most of them from Partners In Time. (Fire Flower, Green Shell, etc.) but this time around, they’re actual “Spells” that take “Bros. Points” – which calls back to the first game. That is one reason why I find this one superior to Partner’s In Time.

If a Bro is down on one end, the other bro- while on defense- hops to the downed bro’s side, picks him up, and does the defense from there. However, the timing is significantly different- due to the added mass. It may take a split-second extra to jump, and hammers would take a while longer to prep up and swing. It is hugely recommended that you avoid letting a Bro die at all costs.

It’s simple. If you’ve played earlier Mario & Luigis, you’ll find this one almost just like the first one. Graphical uplifts tend to give a different feel to things as well.

Now for Bowser- whom became the sole reason as to why this game can possibly become one of the most bad-ass games ever released on the Nintendo DS.

Bowser stands alone. He’s got no bros to help him or anything, but he’s got massive health, and he gets healing items that heal a good portion of health.

For standard attack, Bowser can punch bishes. Again, there’s the “Miss, Good, Great, Excellent” scale, but no matter what you hit, Bowser hits the bad guy in an incredibly epic way. Good, he just punches a guy through the face. Great, he soul-punches a guy off-screen. Excellent, he Falcon-Punches a bad guy fifty miles away or something- and the screen FOLLOWS.

For his defense, he can either punch baddies that come at him from the front, or duck and use his spikey shell to block incoming attacks from above. Some enemy attacks require a punch to block, but can break through the shell-block, and vice-versa. It’s important to know which to use in battle.

Later on, Bowser obtains the ability to “Inhale enemies” which is used for a certain miniquest, as well as getting Bowser healed without using items (depending on the enemy) or simply sucking in enemies for Mario and Luigi to finish off.

Later on from THAT, Bowser learns the ability to breathe fire in combat. Again, there’s the MGGE scale, but no matter what, you’ll be dealing damage to a group of enemies at once. Really deadly, but it’s quick to hit Miss if you’re not experienced. But seriously, can you really argue over killing it with fire?

If THAT wasn’t enough, Bowser can obtain special attacks when he frees cohorts of his minions. Those special attacks are incredibly destructive if done correctly.

But wait! That’s not all! Some points in the game, you cause Bowser to grow to titanic proportions, and you have epic Godzilla-like battles against giant robots, and you can send them sliding miles across terrain using powerful punches, or blasting through waves of attacks using fire.

Those sections utilize the touch screen and the mic on the DS. I found it really fun to do- albeit easy as heck.

Generally, the game is easy- just like the other two- but ONLY if you grind XP like you should. If you skip over enemies  to try to speedrun, you’ll find your ass on the grass more times than you’ve had hot meals.

I’m currently about half-way through, but the plot centers around something called the “Dark Star”

AND IT IS ALWAYS STARS.

And the Big Cheese whom tries to destroy/conquer the world is not Cackletta, not an alien invasion from Shroobs.

It’s Fawful, the kick-ass guy whom gives over-the-top metaphors and analogies.

That’s all I really have at the moment, but fighting as both Bowser and the Mario Brothers is a very satisfying experience.

It makes me want to play the first two Paper Marios- the only Mario-based RPGs that I haven’t played yet.

-HolyJunkie.

Review: Halo 3: ODST

Posted in Reviews / Opinions on September 28, 2009 by HolyJunkie/Jakob

Halo 3: ODST: Halo: CE with better guns, better AI, and Paratroopers from Space.

THE PREVIEW… SINCE I DIDN’T GET IT YET…

If I had a Top 100 movies list, Double Indemnity would no-doubt be in the top quarter at least.

I have a serious soft spot for film noir, so naturally when I saw the theme and atmosphere of Halo 3: ODST, I knew it was a game I wanted to play.

Especially since out of all three games in the Halo Trilogy, I enjoyed Halo: CE the most; and naturally if this game (from what I’ve heard) brings you back to Halo: CE, then Bungie’s got my interests piqued even before I get the game.

So now I’ve got the game, and what follows is the actual review.

NOW I GOT IT! TIME FOR THE REVIEW!

The thing I noticed right off the bat when I played the first cinematic is that- despite the awesome voice acting, the dialogue itself doesn’t sound… natural. Like when Buck says “You know the music, time to dance.” or when Dutch says “Now’s one of those times, it pays to be the strong, silent type.”

Sure they’re memorable, epic-sounding quotes, but seriously, have them say “As they say” before saying it. It would sound a lot more natural that way.

But then again, that would be building up more cutscene time, and prevent us from getting our boots on the ground, which is what we want. I can’t really complain much, but the not-so-natural dialogue, despite the awesome voice quality, kind of pulled me out of the loop, which is not something a story should do.

But once I got into my HUD in New Mombasa as the Rookie, I then noticed something that I actually really liked, and would think that Yahtzee would probably like, considering the fact that he enjoys Silent Hill 2 for that exact reason.

That reason is atmosphere. Halo 3: ODST does a good job at atmosphere, being truly alone in New Mombasa, coming across assorted patrols. While it may sound repetitive, the terrain differences for every encounter make the difference in entertainment. There were some times when I was on the lower ground with my new SMG in hand. I got behind a pillar and let the Brutes come to me, so I could shred them into chunks. There was another time when I had a loaded sniper rifle and let it rip on enemy snipers and high-mobility targets.

Making a combat experience is not about the variety of weapons or variety of enemies. It’s the variety of terrain that will make the biggest difference in any scenario.

And what Bungie has done in building the entire city is make every place seem different throughout the entire map.

I enjoy that a lot, especially when I start running low on ammo and I have to pull up some real tactics in order to get myself some new weapons or something.

That becomes more apparent later on through the campaign, I swear.

If you’re a first-time player, and you want an engrossing, challenging experience, play it on Heroic right off the bat. To be honest, it’s not as interesting and epic if you have no challenge.

And also, if you’re a first-time player, play the campaign on solo first. It’s not as deep as playing Co-op, and ruining the mood of the game.

The story itself, to me, was- for the most part- pretty solid. It was a completely different direction than the original Halos. Too early to get into detail due to spoilers… Will be edited later…

I personally don’t know what kind of person would find that idea utterly despicable. I personally find great potential for side-stories that don’t involve the ultra-invincible Lean Mean Green Machine that is Master Chief.

Not just that, but you get to play as ODSTs: The most bad-ass non-super soldier soldiers in the Haloverse.

You can’t jump as high, run as fast, take as many hits, or beat up things as hard as Spartans, but you more than make up for it with your powerful weapons and useful technology.

The Suppressed SMG. Very useful in killing shields, and the best tool in killing Drones. Once I learned that I could shred every drone in sight with mere two or three-shot bursts from the SMG, I loved the damn thing ever since. Not just that, but it has a 1.5X scope of sorts.

The Suppressed Auto-Mag pistol. It’s a replacement for the BR, and I find it superior to its two-handed counterpart. It’s like the result of an actual Rule 34 between the Halo 1 and Halo 2 pistols, and letting Evolution skip a generation or two. It’s basically bad-assness with a X2 scope.

Lastly, VISR. It’s a HUD add-on that replaces your Halo 3 ability to use equipment. While you no longer can use the bubble shield, it gives you frickin’ night vision, and labels interesting things with outlines. Bad guys are outlined in red. Good guys with green, weapons, grenades, vehicles, and other items like that with blue, and “quest items” in a bright yellow-gold. Terrain edges are outlined in a dull yellow-gold.

The unfortunate part of VISR mode is that it’s only useful in the darkness. Turn it on in daytime and it blinds you worse than a Flare does.

The last thing I want to discuss is Firefight. If you loved Gears of War 2’s horde mode, or CoD5’s Nazi Zombies, (like I do) you’ll want to marry Firefight mode. (Again, like I do… I mean wut?)

I would discuss just how awesome it is or what it’s about, but let me tell you this: It’s tough as hell, even on Normal or Easy. Play with a team. Only go Solo for practicing your ability to not die so often, and thus add efficiency to your team in future games.

It’s just fun- to me, anyway.

My only real complaint is how ultimately limited it is for machinima-making. No custom games that lack bad guys, with a variety of maps, where you can do stuff uninterrupted.

Or maybe there is, and I just need to figure out how to do it.

Whatever. It’s a game I rather enjoyed. Even to those who don’t like the Halo franchise, give this one a chance. In fact, it’s gone a far different direction that it could even drop the “Halo 3″ prefix if it wanted to. It’s an all-new game with a control system that has been tried-and-true. As they say: if it ain’t broke, don’t fix it.

-HolyJunkie.

Review: Tales of Symphonia

Posted in Reviews / Opinions on September 1, 2009 by HolyJunkie/Jakob

Tales of Symphonia: JRPG with Scott Menville and actual Role-playing elements, however not as open as one would think.

The reason I haven’t posted in a while now is because on Sunday, I went out to Bunker V to help get the last windows in before we seal it all off so we could continue work on the interior.

My cousin tagged along, and he decided to lend me “Tales of Symphonia: Dawn of a New World”

Why such a random JRPG? Because I’ve played the first Tales of Symphonia. To be honest, I actually really liked that JRPG.

NOTE: This is a review of the first Tales of Symphonia. I’ll review the second one once I’m done with it.

In fact, it’s up there in my top 5. I managed to count over 250 hours spent playing through the story multiple times so I could see absolutely every side-quest and such that’s possible.

And to make it even better, the combat system is far more engrossing and way cooler than most RPGs I’ve seen… ever. Not just JRPGs either. However, I have heard that Mass Effect has a cool combat system, but I can only assume it’s somewhat comparable with that from KOTOR.

Oh yeah, the combat system has awesome graphics, awesome abilities, and you can do so much to amplify just how your character performs in combat.

Not to say that’s a bad thing, it’s just that in my opinion, the combat system in the game is a huge aspect on what makes it one of the best games ever, in my opinion.

Not just that, but the story actually tries its best to make sense and not make way for sheer stupidity…

The base story is given to you once you start a new game, where there’s this Goddess who told angels to “wake her up, for if she doesn’t, the world will be destroyed.”

So she goes to hibernate… or something… I agree, this part seems utterly stupid, but it all gets explained further on, and the story itself was rather interesting to me.

I find the first game to be in my top 5, which makes me rather sad, considering they took “Dawn of a New World” and utterly screwed it over.

I’ll get to that once I’m though with DoaNW.

-HolyJunkie.

Review: Sonic Chronicles – The Dark Brotherhood

Posted in Reviews / Opinions on August 28, 2009 by HolyJunkie/Jakob

Sonic Chronicles: The Dark Brotherhood: Mario & Luigi with Sonic characters, and a significant ramp-up in difficulty.

My first experience with platformer-origin’ed RPGs started with the old Mario RPG for the SNES. I enjoyed it then, so I figured “Mario & Luigi Superstar Saga must be pretty cool as well!”

Was I right? Of course I was. I enjoyed Superstar Saga, and I enjoyed Partners In Time as well.

So if it worked for Mario, it could work for Sonic, right?

Of course it does! For one, it’s made by Bioware… Yeah, that’s it. That’s all it really needs, though.

The control system, when I first checked it out through videos and such, made me think “This is gonna be awkward…” and I agree, the control system is a little odd if you’re new to it.

Despite the odd-ness, it’s actually incredibly easy to pick up. As a result, I spent a good load of hours enjoying myself- especially riffing all the side-quests and assorted dialogue that doesn’t really do much except aid in relationships with other characters, get extra items to help me kick ass, among other things.

Speaking of characters and story, Bioware has serious balls to do some of the stuff they did in the game. I’d rather not spoil it for you, but when I get into spoilers, I’ll let you all know.

The combat scenario includes turn-based forms that reminded me a lot of Phantasy Star 2, where each character has a number of moves he/she can pull off in a round. A super-fast character like Sonic can pull off three moves in one turn, while your average bad guy and other character can use one or two moves.

If you tell a character to just full-on attack, it spends all of the actions for attack moves. However, you can use items and abilities to spend one action point, and use action points in just about any order.

Unlike Phantasy Star 2, you can actually see what action points there are left… which is a serious plus.

The Special Abilities use their own unique combination of “buttons” that you tap on the touch screen. There are ones where you hold the stylus down and keep the stylus with the button as it takes a set path. There are some where you time the tapping. There are others where you just tap the hell out of until you win.

Every ability has its own combination, and that would mean you’d need to get every one of them into your rhythm. While that may seem overwhelming, it’s not that difficult… sort of…

There are special abilities which are required to heal your group or cause status effects. If they’re not “standard attacks” of sorts, you seriously need to be careful and get them right.

If you miss one, you fail that technique entirely and lose the power points you spent to start that technique.

That gets relatively frutstrating, to be honest. Especially during boss fights.

In Tales of Symphonia (Another game that’s actually in my Top 5, alongside Republic Commando and the Metroid Prime Trilogy) the Tech system’s a little different. For special attacks, you instantly spend a load of mana to pull off, and said tech can be blocked or interrupted. I find that to be okay.

For magic, you get a charge-up sequence that can be interrupted. The plus of that is that mana points are not spent until the spell is actually pulled off. Even then, the spell could be blocked, or in some cases, avoided… somehow.

As for Sonic Chronicles, it’s got an interesting system that’s actually quite fun to use once you get the hang of it, but it can get extremely frustrating.

Another thing I liked to notice is that as I levelled-up, monster encounters seemed to last exactly as long as previous encounters. I noticed then that the monsters got their own stats boosted to continue to give me a challenge. What I liked about this system was that no monster got an extreme boost in power, and make my fights gruesome and difficult.

I actually liked it.

Now then, before the Final Fantasy nerds all start going “Shame on you, HolyJunkie. You never got into details about the story! And you never mentioned which FF was your favorite!”

… I’m just assuming. Anyway, I’ve only played Final Fantasy 7, and even then, I couldn’t continue it due to the fact that my program kept on crashing at the first Chocobo race. As such, while I found the plot interesting, it started to go down-hill as soon as I left Midgar. Can’t really discuss the combat system, though. It’s generic, but that’s not bad or anything.

SPOILERS AHEAD

Anyway, as I said before, Bioware did stuff that Sega wouldn’t do, which made me think “Good lord, this game company from my home town has some serious balls. I commend them for their near-indestructible granite balls.

First off, they gave Amy an apparent boyfriend named Dexter.

Seriously not kidding.

Secondly, they gave you the option to make Sonic the biggest jack-ass you’ve ever seen… While that’s something you need to make an RPG feel more “open,” that’s something Sega wouldn’t do.

I liked the choices in general, even though they ultimately were a little limited. Some could say the same thing about Mass Effect, from what I’ve heard.

Thirdly, they made Knuckles not the last Echidna in the universe. I was like “Bioware… Dude!”

Actually, when I think about it now, that’s a plot twist Sega never seemed to look on, even though I did. I found it to be as predictable as the rising sun, but the fact that sega never did it until Bioware still gave me whiplash.

Although the one thing I didn’t expect, but didn’t exactly appreciate is the fact that Shade is an Echidna in a suit… And she apparently wears make-up and looks frickin’ weird.

Also, her leader has a beard that apparently roots from out of his mouth… Seriously, he’s a walking mindfuck.

Oh yeah, the plot uses chaos emeralds and the Master Emerald as plot devices… Kinda weak.

I won’t discuss this any longer, mainly because I have stuff to do… and also because I haven’t gotten further than that in the game.

Review: Ong-Bak, The Protector, and Born To Fight.

Posted in Reviews / Opinions on August 10, 2009 by HolyJunkie/Jakob

Ong-Bak: Thai Women go to Australia to become hookers. (No really, that’s all I’ve got without stating the obvious!)

The Protector: Fetish for Elephants complemented with gimmick fight sequences.

Born to Fight: Inefficient martial arts with overblown fight sequences that make the slow-fast motion effects in 300 and Watchmen seem perfectly bearable.

I’m reviewing three movies back-to-back as a result of my random delve into martial arts films new and old. I’m saving the old ones for when I start doing Vlogs… if I ever do them.

After all, if it’s old, you’re probably never going to see them unless I actually show you clips from them.

Anyway, the three movies in particular- Ong-Bak, The Protector, and Born To Fight, are all produced by the same people.

The three movies, however, have different plots.

The only way I’ll get into details is if I review each one back-to-back. Lucky you, a long review to read.

ONG-BAK

Starring Tony Jaa, a bit of a newcomer to the Martial Arts films, learned Muay-Thai and now makes some actually good films for it. I did some research, and I forgot that there was an Ong-Bak 2 that was already out in 2008. What surprised me, however, is that there’s gonna be an Ong-Bak 3.

Which makes me wonder, who the hell is stealing the Ong-Bak head the next two times? Why are people so caught up about some hunk of nicely-carved rock? Why does it always turn into a drugged-up bastard-beatdown flick half-way through?

In fact, that’s what I have to say in regards to the formula that’s being used for… The first two films I’m reviewing. I’ll get to that later.

Anyway, the Ong-Bak that is the title is in reference to the statue where the plot is centered around. I forget if it’s a Buddha or something. I believe it is, although I can’t be assed to look back onto it, lest I forget what I was going to say for this review.

My personal story with Ong-Bak was that we’ve had it for over a year or so, and I never got around to watching it. Fortunately, I did, and I was actually quite satisfied.

Not fully, mind you. There were its good points and its bad points.

The good points basically consisted of the fact that the stunts are amazing, and I don’t think you ever get many films centered around a Muay Thai warrior. Although I’ve known about people who train it, and they end up breaking their joints.

If you’re ever going into martial arts, never use Muay Thai as a starting style. You seriously need to be conditioned for the different moves it’s got.

Tony Jaa definitely shows the results… although I’m not sure if he’s done a different style to get conditioned beforehand. But he still shows the results, and the results can make jaws drop.

The jumps, the strikes, the stunts, he does it well, and the camerawork in terms of the stunts were good.

Except… Now I’m going to probably say “except” a lot, seeing as there are a number of times in the films where the camerawork just made me go “Okay, I see the stunt. Can we move on now?”

Said points usually included a big hit, a big jump, or some random stunt that’s more extreme than usual. The guy has three cameras set up at once, or more, and they all record the same stunt in different perspectives.

When they show the first hit, they cut to another camera and show the whole stunt right from the beginning. It was fun at first, but it started to get tedious and noticable half-way through.

The fight scenes were actually incredibly good.

Except… (See? I said I would.) for the fact that most of said fight scenes just start to drag on, and get even more dragged on by the “repeated-stunt” clips. I’m pretty sure that guy should be down after that knee to the sternum. There’s no way he’d try to get up again as if it never happened… and then get nailed there again… and then get back up again… and then get downed by a painfully obvious non-lethal hit.

But what can you say? My Sifu said that the deadliest of punches don’t even look strong. I can agree. I’ve been training punches for a while, and more and more, my arms feel weaker. Yet when I punch a wall, there’s a hole there, but I felt almost nothing.

The story itself is basically… well… the eponymous Ong-Bak head gets stolen. Tony Jaa’s character is sent out as the Village Champion to beat the shit out of those who stole the head, and then beat the shit out of the path with his feet on the way back home. On the way, he meets a guy who’s just trying to live in the worst part of town while managing to take care of a girl.

There is no romance subplot.

Anyway, Tony’s character is a Village Champion named Ting, who’s give intense training for Muay-Thai, and is then ordered by his teacher to never use the martial skills.

That made me think “Well WTF was all the training for? Stunt-work or something?”

Anyway, as you’d expect, Ting goes against his teacher’s advice when he’s forced into fighting random dudes, including an American-like asshole named “Pearl Harbour”, a horribly vulgar British-accented dude, an Asian guy whose feet never stay still, and a psychopath who’s utterly useless unless he’s got some kind of object in his hands.

Seriously, said psychopath, I never saw a point whatsoever that showed him actually using his fists or feet to fight Ting. He always picked up chairs, picked up plates, used bottles, used sticks, used whatever the hell he’s got, but he is utterly bat-shit useless. I bet he’d stand no chance if the bar was completely empty, even to someone who doesn’t even KNOW any martial arts.

And yet, they called that asswipe the Baddest of the Bad?

Doesn’t make sense, IMO.

Anyway, there’s this Crime Lord who’s been stealing Buddha statues to sell for fortunes. He calls himself “God,” and yet he’s an old man in a wheel chair who breathes and drinks through a hole in his neck, and puts some cylinder thing on his neck to speak… and then at the end he ceases usage of the cylinder thing.

And yet he can order stronger men around? Doesn’t make sense. I saw no proof that the man is in any way intelligent.

Anyway, this “God” man starts losing bets that he himself agreed to take upon, and he’s planning to kill Ting and his allies for “wasting him 100 million.”

His fault, but then again, he’s an asshole.

What I actually like about all of the movies is that the enemies are so-well written that it’s literally impossible to want to side with them, even if the good guys act like nitwits at points!

Almost every bad guy is the most extreme of the “asshole” department, and that’s something I noticed in the other movies as well. It actually feels satisfying to watch them get the shit beaten out of them later on.

Except…

All of the bad guys are inconsiderate, irredeemable assholes, and yet they somehow have the time to make themselves strong and fast. While they stood no chance against Ting, I’m really surprised they haven’t been shot yet. They’re such extreme assholes that no manner of bribing the police would see them safely across a local street without a whistle being blown.

The realism behind this goes out the window, and yet they try to make up for it with the claim that the stunts had no wire or CGI.

Which is actually true, except for the parts where you see people get launched away for ten meters. I can tell those were wire. There was also one point where CGI blood was used. It was fitting, but it sort of bends the claim into the wrong direction.

The stunts are well-done, and I seriously commend Tony Jaa on his performance.

Except…

There was a chase scene at about the first quarter, I believe? It was a foot chase scene, and a bunch of guys were chasing Ting and his friend.

There was a part where Tony Jaa jumped over some kids, and the kids never flinched. Then there was a part where Tony jumped over some grown men and tables. Then there was a pot filled with hot foot. Tony jumped over that as well. Then there was a pile of tires- Tony jumped that. Big table- Tony did the splits while jumping that.

Big buckets, Tony jumped that. Panes of sheet glass, Tony jumped between them. Two cars, Tony jumped them. Bad guys getting him cornered- he JUMPED them as well! The crowning blow was a conveniently ring-shaped bundle of Tesla coil or something. Tony jumped through it without getting slashed.

It made me think “Are they just doing this to show just how many things Tony can jump over? I’m betting they were just getting that out of the way so I wouldn’t have to see it in The Protector.

The movie is good and all, except for the upcoming spoilers I’ll mention.

Tony’s character’s friend dies in the end. The death was so tragic, and the reaction of both the girl and Ting were just bloody hilarious. I can’t NOT laugh.

It’s worth watching if you like people doing pretty incredible stunts.

Except… the points where drug over-dosage turn people into super-humans… or very dead people.

THE PROTECTOR

Tony Jaa returns, in a more original story, as a more original character, and with more original friends!

… Damn, I fell out of my chair laughing.

Truth be told, the story is different from the first, but the formula literally is the exact same, except with different bad guys, different reasons for being a FUBAR asshole, and a different centered plot object.

Instead of a statue head, it’s an elderly elephant that was kidnapped from Tony’s character’s parents. I forget what the character’s name was, but everyone calls him “The Thai Man in the Red Scarf,” so I’ll just call him Red, out of the fact that Morgan Freeman was awesome in The Shawshank Redemption.

Anyway, Red’s a character who’s raised elephants with his family, learned Muay-Thai… Wait, why does this sound familiar?

Forget it. Red’s family is living in peace. Elder elephant and Matriarch go into woods, baby comes out. Red loves baby elephant like a son… Which reminds me: Tony Jaa can look like a pissed-off badass one moment and a loving parent-like being of innocence the next. I wonder how he does that.

I was shown this by a friend of mine, whom I don’t have much need to mention any more in the blog… Mainly because there’s really nothing to talk about that involves him in a serious way.

He’s an awesome friend, though, much like many of the Oldies.

Anyway, I saw the movie, and looking back on Ong-Bak, it’s generally the same thing, except with different stunts altogether, a different plot that’s technically the same kind of gist, and more ass-kicking.

I found The Protector to be the best out of the three here, but I can fully judge once I see Ong-Bak 2 and possibly 3.

The fight scenes are gruesome, and far more satisfying than Ong-Bak.

Except… Those bad guys who are just horribly inrealistic. I swear, how do they get dudes to grow nine feet tall and pump steroids into them that they’re now 70% steroid? And secondly, how does said giant man pick up and throw a semi-infant elephant with little to no effort?

Thirdly, how can he still fight with no apparent pain after getting several vital tendons slashes? Makes no sense.

Then again, the plots of these movies never make sense, which makes no sense by itself! I mean… they try to pump in realism by doing the actual stunts themselves without CGI or wires, and yet they throw in horribly unrealistic enemy characters that you’d only expect out of a Dungeons & Dragons book or something.

Like that one guy who roars like a lion. He looks like Vin Diesel with a retarded-looking face, offset teeth, long, braided hair, and the ability to roar like a lion when the camera goes blurry.

Oh yeah, he’s got “PRAY” scarred on his chest. That looks like something every bad guy and their dog would do.

Still, relatively satisfying to watch, and the makers actually go so far as to avoid a full-blown tit flick, despite the heavy references to drugs and sex. They still manage to hide the boobs.

It’s… shocking… and ingenious.

BORN TO FIGHT

More like Bored To Watch. I really can’t say much good about this film, because the first part to it is what has to be one of the lamest car chase scenes I’ve ever seen, followed by a third of the movie dedicated to brooding about a lost ally, and then suddenly shit hits the fan, quiet infiltration and stuff, and then the rest of the movie is all action.

Half of the movie is just one bloody-long action scene that’s rarely satisfying.

While the Good Guys pull off a plan that I find is actually ingenious, they much it up by not taking the weapons of those they beat down!

Except for a select few, anyway.

I honestly can’t say much about it because there isn’t really much about it.

And where was Tony Jaa? Who were all these characters? How should I have known what they could do? How does the one-legged man somehow Muay-Thai a bad guy’s ass using his crutch and wide jumps?

And what significance did the Main Character have? Almost none! and he’s said to be the leader.

It was gory, it had fighting, but not the kind I was expecting. It was all gun fights that were ultimately mediocre. I’ve seen better in Shoot Em Up, and that’s supposed to pose as a satire of action movies in general.

It made literally no sense, and I could’ve sworn I saw wires and CGI.

Unfortunate, to be honest… A little too depressed to discuss the plot.

That, and the fact that I want some leftover pizza right now.

-HolyJunkie.

Review: Star Wars: Clone Wars

Posted in Reviews / Opinions on August 9, 2009 by HolyJunkie/Jakob

Star Wars: Clone Wars: Mary-Sue and Emo Git save plot-relevant stinkbug, only to be saved by a lame-ass Deus Ex Machina.

I’m talking about that CGI film, not the cartoons that kicked ass.

I’m just going to get right down to it and say that the movie reeks of cheesiness to the point where cutting it would actually make it smell better.

But the cheesiness itself was not what made me consider this video in the “Pile of Putrid.” It would take more than cheesiness to make me consider a movie for that dreaded pile.

I honestly cannot see why people would write such tripe. The dialogue is utterly horrendous, and the plot was crap.

As Bolt had proved to me before, and also as wuoted by Pixar Big Cheeses: “Good art and animation will never save a movie if it has a bad story.”

While the art was pretty good, and had its own style different from stuff I’ve seen before, it just can’t save a bad story.

I honestly can’t talk about it because it fills me with rage any time I think about it.

And it’s all because of two things: The plot, and the ending.

The plot consists of some kind of poorly-thrown together conspiracy against Jabba the Hutt and his involvement in the war, which revolves around a mission to rescue his son from kidnappers.

This makes me disgusted for two reasons. First: How the heck does Jabba breed? Secondly, why him of all characters? I know he can’t be the Biggest Cheese of the Hutts. Secondly, why? Just… why? Why involve Jabba with this if all he’s going to do is say utter gibberish, have his droid decipher, and end up taking double the time it needs to use.

I swear, this movie could have been a half-hour film if they cut out all the crap I deemed useless.

While the Evil Master Plan was actually well-formulated, it just seemed well-formulated on paper. It never took into account that the GOOD GUYS COULD ARRIVE AND KICK THEIR ASSES… WHICH IS WHAT THEY DID!

There were tacked-on subplots that only served to add more screentime, and one subplot in particular to give Padme some screentime- and said subplot was utterly useless.

They took Star Wars and they did it all wrong. The Stars that are shown are horrendously blue, and move a lot. The Wars shown are a hideous joke!

You’ve got Clone Troopers- soldiers bred from a single cell and developed to do one thing: be the best soldiers ever.

And yet, they stand out of cover, just pointing and shooting randomly, and they charge into the fray if they run out of ammo, or even if they did.

The tactical mindset of the Clones in this movie is simply utter shit. I’m just a bloody kid who’s not even IN the military, but in many occasions, I’ve come up with five multiple plans to terminate a Droid Assault team, and the Clones do everything but the plans I came up with. They get slaughtered, and people wonder why the Clone forces start to run thin.

Republic Commando took a far better approach, and I don’t see why they didn’t do the research of their own games for this movie. I just don’t see why.

Hell, even Star Wars Battlefront took a better approach at portraying the Clones. At least they have a decent enough AI to move and actually aim while shooting.

It was utterly disgraceful, and not even kids would like it.

The new femenine character reeks of Mary-Sue, but I found her more bearable than the Bitch Queen of Angst and Emo, also known as Bella Swan.

There was one thing I liked about it, and it was how arguments between Anakin and The Padawan went.

I swear, I’ve never seen any argument sequence that’s so poorly written that you can’t even figure out who to take sides with. Anakin’s an angsty power-whore who’s also an ass, and the Padawan’s a naive, enthusiastic kid who’s being given responsibilities that should be given to characters like Rex the Arc Trooper.

Which reminds me. Rex is bald. Mace Windu is also bald.

Why does Mace Windu look asian? Hell, why does every bald man look asian in that movie?

But back to Rex. He’s the ARC Trooper, which is supposedly the most elite of the elite, even more elite than Commandos. Let me ask you this:

Why the hell is an ARC trooper a complete pansy-ass and an idiot when things hit the fan? I just don’t see why?

And why are the Jedi all generals? I never got any reason to think that they have such tactical prowess that they can lead armies of heavily armed and armored soldiers who use completely different fighting methods than the Jedi.

But I digress. The ending is the worst thing ever conjured. I don’t even want to talk about it, but I will.

Yoda and Obi-wan arrive at Tattooine. There’s Anakin, Padawan, Yoda, Kenobi, Jabba, and Jabba’s son, and it was a full minute of those six exchanging glances alongside multiple bounty hunters you never see in the movie.

And then it iris-fades to the credits.

That’s it.

I wish I was kidding.

I’m done.

-HolyJunkie.

Review: Home Alone Series

Posted in Reviews / Opinions on August 2, 2009 by HolyJunkie/Jakob

Home Alone 1: Good story, theme on “Family,” satisfying traps, overall worth watching.

Home Alone 2: Lost In New York: More of the good stuff, except with a theme on “Friendship,” more elaborate traps that cause even more pain.

Home Alone 3: Well-done action, but suffered the Gimmick department and made it all too extreme. (Seriously, a terrorist organization working in Hong Kong? I’ve heard better places to plant those kinds of people.)

Home Alone 4: Gimmicks and a Prince of Kaplekastan or whatever being bodyguarded by a kid rather than the mother-trucking FBI.

While in the shower, I was thinking of the series, and I wondered how the Actor who played the original Kevin was doing so far. I forget his name, which is probably why I don’t know.

I’ll check IMDB later. For now, I want to review the series.

Please note that I did not say “Trilogy.” That’s right, there’s actually a fourth Home Alone movie. I didn’t even know it myself.

I’ll review that one last, however. For now, I’ll just review them in order.

HOME ALONE 1

Kevin lives in a huge house that actually sort of resembles my Dad’s very close friend’s (So close that I call him “uncle”) Bed n’ Breakfast. Although the Bed n’ Breakfast itself is way bigger and way cooler than Kevin’s place.

Anyway, he lives in the big house with his family, which is big enough to make the Brady Bunch look like a Chinese family. That’s probably because Kevin’s other relatives also live there.

Actually, even today, I cannot tell who is who in the family.

The thing that I liked about the Home Alone movies were the formula. Typical family day before they go on a big, awesome vacation to somewhere made of win. In this case, I think it’s France- if I recall correctly.

Typical family day before vacation, then Kevin fucks up out of being unfairly chatised by his bigger brother, who looks like a combination of a Bouncer and an Ape, and then deflated a bit.

Actually, Kevin’s brother more resembles a Gears of War character without the overblown muscles. The chin is pretty massive.

Anyway, Family kind of day before vacation. Kevin fucks up, somehow involving his Gears-Chin’ed Brother. Kevin gets isolated from family. Day of Leaving happens, everyone thinks everything is fine. However, something happens, and it turns out that Kevin is left home alone. Hence the title.

Meanwhile, there are two bad guys who wanted to rob the house. Why? Lets face it: A big house NEEDS to have good stuff, and what better place to strike than a place that won’t have anyone there at the time?

The story itself is incredibly well-made. The traps are awesome and hilarious. The characters are made of win. The thing that makes the movie stand above all the others is its theme for Family.

Using the “Urban Myth” of the “Shovel Slayer,” they created a character who’s seen as something else by everyone, and whose true colors become apparent when Kevin actually gets to know him. It’s well-made, and the stuff that happens throughout the movie can be considered utter genius.

Home Alone 2: Lost in New York.

The thing I was most irked about in this was the fact that Kevin may have been left alone, but he was certainly not at home.

Despite that, it took on a different theme. The first movie took on the theme of “Family” while this one took on the theme of “Friendship.” It once again blew me away, and was one of the only movie series I’ve ever seen that had a sequel that was just as good as the first one.

Of course, such genius could not last forever.

That brings me to Home Alone 3, which exchanges good things for bad things, and bad things for good things.

In this case, it exchanged the symbolic character of Kevin for a little pre-puberty kid named Alex, who catches the Chicken Pox, and is left home alone because the parents are big business people who can’t stay with him 100% of the time.

As such, the time he is alone in the house can be considered “bullshit.” Especially when Alex calls the police.

While the story remains original, I just cannot find the theme behind it all, apart from maybe “Truth and Honesty.” Even at that, the theme wasn’t that well explored-upon.

It exchanged the theme that made Home Alone great for even more traps and double the Bad Guys to Bonk. Instead of Harry and Marv, we’ve got four terrorists who plan to obtain a missile chip for a super-terrorist organization stationed in Hong Kong.

First off, why the Chinese? Secondly, why did the Chinese hire four non-Chinese dudes to obtain a missile chip. Thirdly, how the feck did they even succeed, considering the United States at this day and age with all its stories about the Department of Homeland Security.

How does a Toy Car manage to hide a computer chip designed for a missile system from Airport security? I mean, I can understand why, but consider the fact that there are four suspicious-looking people who look like people who don’t have any relatives, let alone relatives with children to actually GIVE the toy car to.

Another thing: They manage to buy a house, and ultimately get on the Grid through realty-based purchasing.

Anyway, there are more baddies, and more traps, and when I think about it- the traps themselves are incredibly satisfying. From the boxing glove to the dumbwaiter to the Santa Claus pots to even the Igloo trap.

It was good for action, but not good for story and theme. Because the story had holes. Not plotholes, but a significant lack of information to make the story feel “complete.”

It was still good, and as a kid I watched it repeatedly… Mainly because I was a little retard at the time, unlike the fully thinking being I am today.

Home Alone 4, which came off as a huge shock to me, turned the entire series on its head and then butt-fucked five new holes, and its own belly button.

I’m not kidding when I say that the movie sucked tremendously. It seriously did!

It goes back to the Kevin we all know and love. But there’s a slight problem with that.

New actor, and new actors and actresses for EVERYONE in Kevin’s family. Not only that, but they butchered said characters as well.

Even the Baddies are no longer Harry and Marv. In fact, I think it was just Harry, if he was horribly butchered and played by the same guy who played Inspector Gadget in that Second Movie, and found a girlfriend while in prison.

Harry’s supposed to be the smart guy in the duo of Harry and Marv. Now he’s second-fiddle to a woman, who’s better off described as an incompetant, sadistic bitch who now reminds me of the evil woman character from “Christmas in Wonderland.”

The horribly-written Evil Woman character in both movies would seriously piss off feminists even beyond the point where “The women are in power at least.”

They aren’t, though. They aren’t in power. They’re portrayed as incompetent, and their male partners as even more incompetent seeing as they follow the Evil Woman character’s EVERY BLOODY WHIM without even putting the mildest bit of reason into it.

In fact, why didn’t the Evil Woman characters put any big of logic into any actions THEY did? I’m not as much of a feminist as the Big Figures of the Feminist… organization… thingy… if there was one… But I honestly could not stand the characters in Home Alone 4- especially the Bad Guys.

The plot itself sucks tremendously as well, and I highly doubt the director was even the same one, or just a fanboy who couldn’t resort to a simple fanfiction.

The series started good, kept on being good, and then started going downhill. I will not expect a Home Alone 5.

-HolyJunkie.

Review: Watchmen – The End is Nigh.

Posted in Reviews / Opinions on August 1, 2009 by HolyJunkie/Jakob

Watchmen: The End Is Nigh: (Failed) Attempts to try to copy Alan Moore’s characterization of Rorschach, while making a pretty decent-yet repetitive beat-em-up.

If any of you knew me any well, it’s that I whole-heartedly agree on the fact that Watchmen is the greatest comic book of all time.

Of course, you may think that “anything relating to Watchmen would be equally as good.”

No. Of course it isn’t. Anything made in relation to Watchmen that’s not made by Alan Moore will never be as good as the original book. There’s no way anybody could be that much of an idiot to realise such.

Which brings me to “Watchmen – The End is Nigh,” a 1600-Point game off of the XBL Arcade that stars Rorschach and Nite Owl on a random mission during the timeframe where Rorschach and Nite Owl worked together to bust crime.

And by bust crime, I mean punch the blook out of every bloody criminal you meet and slaughter their faces using your fists, feet, any assorted combos, and the Godly Throw button.

Yes, it’s a brawler. It’s actually quite fun. I wouldn’t say it was fully worth the 1600 points, though. I miscalculated and ended up 40 points off of the savings I had to get myself the next Nazi Zombies map pack.

My slight rage won’t really affect this review, fuckin’ expensive piece of-

I SAID… My rage won’t really affect this review. After all, I can get my own points now… Just need to stop being lazy…

It’s a brawler, which means you get to unlock combos and other abilities. Reminds me of God of War, but I never played God of War. While the graphics are strangely good, they remind me too much of Capcom… By that, I mean intense detail that’s blurred-out, crappy lighting, hard-to-see baddies, and small text.

Fortunately, I can edit video settings. That’s a major plus right there.

I never beat it yet. I still need to beat it with my brother. But to be honest, it’s not fully worth the 1600 points. It’s satisfying to listen to Patrick Wilson and Jackie Earle Haley pitch Watchmen-like comments back and forth, but the comments get a little tedious and ultimately point to one thing: Nite Owl is morally loving, yet merciless, and Rorschach is a wise psychopath, and combine Rorschach with Nite Owl and you get Batman.

Now what exactly could be more awesome than split Batman into two different entities?

… Well, making two Batmans, or just have Batman by himself. I can expect that in Arkham Asylum when it comes out.

I never grew up with comics, but since Watchmen, I think I really should try to get to know the stories.