In case you haven’t noticed, I’m an incredible fan of Metroid. The idea of being an armored space marine with infinite ammo, blowing away baddies while rushing through rooms has a certain charm to it. Combine the shooting with expert platformimg, and those kinds of games turn out to have some skill to them. Maybe even moreso than most FPSes out there these days.
The latest addition to the 2D action/adventure platformer shooter games is a game called Shadow Complex, on the Xbox Live Arcade. Let me tell you this:
It is fun. Very fun. Easily worth the 1200 points. It’s made by a company called “Chair” (I can’t figure out why it’s familiar) and Epic Games.
Epic Games, home of cinematic “prowess,” the Unreal Engine, and the most hilarious ragdolls physics I’ve ever seen.
I say “Prowess” because while they’re damn good at camera placement, their animation could be better. Their characters unnecesarily bob their heads on occasion. It reminds me of a thing I like to call “Capcom Non-Anime Animation Syndrome.”
Most obvious candidate that suffers from that is Dead Rising, where Frank West is swinging his arms for no good reason while speaking.
Anyway, Shadow Complex:
Actually, before I get into the game itself, I’ve read up on it, and it’s based on the Orson Scott Card novel Empire. It apparently serves as a dovetail to the book’s sequel, Hidden Empire. While I never read any of his books, I’ve heard of them, and seeing how this game went, I’d like to give reading his stuff a try.
I mean, Shadow Complex sort of just proved to me that “any movie or novel-based games is going to suck” has its own exceptions, or maybe it isn’t an exception. Either way, a fun game should easily translate to an awesome precursor book… right?
Right. I digress. Shadow Complex:
You play Frank West’s stunt double… No, not really.
You play a guy named Jason Flemming, who looks a hell of a lot like Frank West, except less buff-ness, more thin-ness, and more bad-ass. He also has an odd tendency of talking to himself, which is actually used to try to progress the ultimately shallow plot.
I’m into games for the plot primarily. To be honest, Shadow Complex by itself has not as good a plot as some would expect. You and princess are out in the woods, playing hide and seek, while any REAL couple hiding in the woods “SHOULD” be doing something completely different. Princess gets lost. Hero goes to kick ass. Princess is in another castle, keep going until you discover a secret plot that may doom humanity, save the fucking world.
Actually, when I think about it now, the simplicity gives Shadow Complex a new charm to it. Almost the same kind as when I first played Metroid Games.
The plot was simple: Samus is ordered by the Galactic Federation to go on a planet and BLOW THE LIVING HELL OUT OF EVERYTHING!
Even in Metroid Fusion, it was generally the same thing. While there was more dialogue and a plot twist that I actually found unexpectedly AWESOME, it was still generic. It had its own charm to it.
Same thing with Shadow Complex… Maybe I should call this Shadroid for short… Nevermind…
Anyway, early on, you find that Jason’s girlfriend, Claire, had been taken by advanced-looking soldiers hiding in what just so happened to be the exact same cave you and your bitch girlfriend went to play hide and seek in.
When Jason finds out that Claire’s being interrogated, he gets a flashback to when he’s talking to his father, and we learn that the guy turned out to be an Elite Soldier who- despite the intense training- never signed on; reasoning that he never wanted to kill people.
Of course, it was this point that made me think “Hot-damn, that’s actually pretty ingenious writing.
His father told him that “We fight because we have something worth fighting for. Sometime in the future, when you have something you want to protect, you’ll change your tune.”
Of course, technically it would fall flat on its face because we ALL know that we’re playing this game to pop caps in the asses of technologically-advanced soldiers. I personally found it to be ingeniously-written at that point.
In fact, I never really got to notice one plothole in the story of Shadow Complex whatsoever.
Anyway, I get a pistol, and I pop caps in asses. The sounds for the guns are actually quite intriguing. I rather liked them. Which brings me to the combat.
The combat system is actually pretty well-made. You can score headshots by taking careful aim at a soldier’s head, and hit detection is actually pretty good. I never once started to rant out “COME ON! THAT SHOT HIT! SCREW YOU, PHYSICS AND SCIENCE!” when I was planning to get one guy in the face almost right in front of me.
Of course, there were parts where I planned to snipe someone from afar, and when I took the shot, the soldier heard the shot and ducked- dodging the shot altogether. That’s fine, though. The guy’s supposed to be made for fighting. He’d have good reaction time, no-doubt… unlike myself.
[Disclaimer: HolyJunkie actually has pretty decent reaction time.]
There’s also the fact that it’s a long range, and bullets aren’t as fast as they should be. (for obvious reasons… like gameplay.)
One sec, this is good cereal…
You know, it just struck me that this game has a lot in common with Dead Rising. Replay value, one man Vs. all. Cool, yer over-the-top-ish boss fights, and above all, the RPG elements.
As you level up, there are three main categories that are boosted automatically. Accuracy, Precision, and Stamina.
I’ll be honest. I don’t even know what they actually do. I can assume that accuracy decreases bullet spread, but what do they really do? Because I don’t notice much difference.
I should look it up once I’m done writing this.
Oh yeah, one more thing. Shadow Compex’s dialogue is ultimately half-assed, which reminds me even more of Dead Rising.
Lets see… what else did I miss… Oh yeah, the controls in general.
My only complaint about the controls is that the aiming system is a little too sensitive for my liking, and when I’m no longer manually aiming, I aim straight ahead of myself. Not only that, but there’s an auto-aim that actually does work for me that would make the manual aim pretty useless.
Of course, that’s not exactly true. Sometimes Jason would rather aim at an explosive barrel rather than the man five miles away from said barrel about to shove a rocket up Jason’s ass.
Apart from the aiming system being only slightly dodgy, the controls are actually incredibly well-made. I always find it satisfying to wall-jump up elevator shafts or other shaft-like places. I always find it satisfying to boost up ladders. I even find it satisfying to die.
There are some points where there’s electrified water that kills you almost immediately upon entry, and there are other traps that atomize you almost instantly upon entry. Fortunately, you have one chance to get the hell out of there using quick, well-timed jumps.
But the thing is, my first experience with these insta-death traps was a pool of electrified water. Without a second thought, I jumped in, and suddenly Jason got atomized.
I was like “WAAAAAAAT!????!” and then I laughed for two minutes straight.
A second instance was when I got the Speed Boost thing. I was trying to perfect running through an S-shaped tunnel, and when I finally did it, I rushed into a room and fell into a durging power conduit of some kind and got instantly vaporized.
I laughed for five minutes then.
Dying in Shadow Complex is actually pretty gruesome, and making kills using the melee button will take a long time before it gets old. As soon as you get the Powered Armor, melee attacks are always satisfying.
I can’t count the number of times when I refused to use my gun and instead charge in, dodge bullets, and Falcon-Punch a guy so hard in the crotch that he’s sent across the entire room. This game can sometimes be the most hilarious experience you’d ever have.
It’s over-the-top, ultimately unrealistic, and yet it tries so hard to be realistic.
Here’s where I’m going into real spoilers. Stop reading if you don’t want spoilers.
In the final battle, you’re taking on an army of Spider tanks, choppers, soldiers, walkers, and a gigantic airship armed with nuclear weapons. How do you expect to kill it?
Use the three conveniently-placed tactical nuclear silos to BOMB THE SHIT OUT OF THE AIRSHIP!
So I did… and I won. It was relatively confusing at-first, but then I figured out how the silos worked.
The game is worth getting. It’s a bit on the short side, but that was me trying to rush through it so I can have more time to get Sonic Chronicles done so I can make a review on that game as well.
Not to say that Shadow Complex isn’t as good as Sonic Chronicles. I just have reviewing to do.
-HolyJunkie.