Metroid Prime 1, 2, 3, and Hunters. They’re video games all by Retro Studios. All of them are actually loads of fun.
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Metroid Prime 1, the first in the series. It basically runs by the original, typical Metroid formula. Throw Samus down with only a bit of plot detail (in this case, Samus goes to investigate a distress signal from an all-but-busted vessel.)
The vessel turned out to be inhabitated by violent Pirate survivors. Samus rolls in to try to quell the source of the madness, kills stuff, then gets hit with an electrical blast so powerful that it knocks out all of her suit upgrades…
… I’ll say it again, “KNOCKS OUT ALL OF HER SUIT UPGRADES!”
That’s exactly right. You’re once again going on a quest to obtain all of your upgrades again, and kill shit again. Except this time, it’s in 3D, and features a good load of backstory-building lore and creature information.
Certainly better than looking in every nook and cranny for every missile tank and energy tank… in my opinion anyway.
My biggest complaint about Metroid Prime 1 was that it tended to keep the plot literally on the sidelines. Most of the time I had absolutely no information, and usually ran around for hours and then I suddenly get information on the location on what will obviously be an upgrade. Never anything plot-related. Just something to improve my combat capabilities.
… Then again, I really shouldn’t complain. I do complain when it’s something like a new visor that you will almost never use until the Boss Fights that actually need them. I would rather have had fifty more beams.
Ah well. What can you do?
What I especially like about MP1 was its boss fights. They were usually the best ones I’ve ever fought. They could kick your ass pretty easily, but you can also kick their asses pretty easily. It’s all about managing to dodge attacks like you’re SUPPOSED TO.
Out of all three, this one would be my second-favorite.
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Metroid Prime 2, given the subtitle “Echoes” (which I don’t get, but sort of hope is a bad-ass reference to Pink Floyd’s “Best of” album). This one has an actually more engrossing plot. Samus is sent to investigate the disappearence of a Galactic Federation ship, which is on an apparently horribly unstable planet called Aether.
It is soon discovered that the planet itself is a war zone, and is comprised of two different dimensions. Of course, you can easily tell that this is just another “Dual-Worlds” conflict, where one is Light and Pure, while the other is Dark and Evil and shit.
The Evil guys are called the Ing… Seriously. The Good guys are called the Luminoth… Again, seriously. The Luminoth have put up an incredible fight, but are currently on the losing side. All survivors, save for one, were places under a safe stasis, under watch by the last dude… whose name I forget.
Anyway, you’re suddenly pulled into a one-man hot bounty hunter chick war against a massive army of Darkness. Although overused, the plot itself is once again put on the sidelines, and lets gameplay and the typical system roll- and that’s what I like about Metroid.
The beams you get also have an ammunition system. I never really liked the ammo system for the beams, but it’s all made up for by the fact that you can get ammunition-boosting tanks, which can land you with enough shots to slaughter most things effortlessly.
The bosses, once again, are very nicely-built. You know a boss is good when you only nearly beat it the first time, and then manage to swamp them the second time. It’s not as fun if you win at the first try, and it’s also no good if you’re given no information to beat it, and end up trying more than five times.
Retro Studios found an excellent balance for it. Even if the bosses were too tough for me to beat up to four times, I let that kind of stuff go because my death was ultimately my fault and not the fault of the creators. (such as not dodging in time, or wasting my missiles and ammo when I shouldn’t have, or just not doing something that I should have, but failed to notice how obvious it was.)
One of my cases of losing to a boss multiple times was Emperor Ing, the Final douchebag (obviously, seeing as the final boss of the Ing would be their leader) who has multiple forms. Not as many as the feckin’ huge Quadwalker boss (which was, byfar, the most awesome, bad-ass boss I have ever fought in gaming history.)
Out of all of the games in this series, this one was byfar, my favorite. It had its times where I was pumped, and the adrenaline was rushing, out of the fact that I had low health. And I had to run through areas where I would die from exposure to darkness, and had to build safe points by shooting crystals with the Light Beam. The safezones themselves are temporary, but I can keep them up for as long as I wished.
Another thing I liked about said crystals was that when I stayed within the light, I healed health. Slowly, but still healing. I couldn’t count the number of times that I loved that.
It’s well-written as well.
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Metroid Prime Hunters, which is built fo use the touch screen gimmick for the Nintendo DS… was a bit of a disappointment, in my opinion. Sure it does really well in terms of the campaign missions and stuff, as well as its multiplayer… but to be honest, the enemies suck tremendous dick, and I can beat them quite easily. The only interesting enemies are the other Hunters, whom you’re competing against to find some “Ultimate Power” that’s hidden in a four-planet system (which you can travel between)
My biggest disappointment were the bosses. They were literally Cut-N-PasteWithPowerUps. You either fought a pillar that was armed with lasers and an unecessarily slow missile launcher, or you fought an eyeball that worked like a shielded turret that detatched and flew around when the shield was down.
Although I liked fighting the bosses, I wished that in this case, Retro would actually keep that original spark they had when they made Metroid Prime 1 and 2.
The upgrades are not even that much either. Just ammunition, missile, and energy tank upgrades. There’s literally nothing else to get apart from the different weapons that you can get. Sure you get a wicked nice arsenal, but they all use ammo from the same system, but use differing cells of ammo. It tends to get a little tedious when the only weapons you will ever use are the Sniper Rifle thing and the yellow electro-bolt beam of death.
Also, don’t get me started on the aftermath of beating the regular bosses. You’re forced to make like the Shepard and get the flock out of there, and nothing ever really happens once you escape and then return. No huge explosion. No activation of Sentinels that rape everything. Nothing happens. It’s just a timer that you can easily beat by taking the exact same road you took all the way back to your ship.
The things about Metroid Prime I liked are in this installment, but are just not as grand as I would have expected. They probably spent a good load of time on the Multiplayer Mode, which has a good load of bug problems that don’t seem to be fixable.
The DS is a decent hand-held console. I just wish that Nintendo these days go back to the standard controllers we all know and love.
Otherwise, the game was… sort of enjoyable.
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Metroid Prime 3, duely named “Corruption”. It takes on the whole concept of Phazon in detail. While Metroid Prime has it as an interesting plot device for the chaos happening on the planet Tallon IV, and Metroid Prime 2 basically has the whole Phazon thing as some form of helping to boost the difficulty of the Ing by making them Phazon-charged critters, Corruption just takes the whole concept of Phazon and loads it into the plot by the Bobcat shovel. Not spades, huge shovels. They dump Phazon into the plot instead of subtly talking about it.
That’s fine, in a way. It’s the final game in the Prime series, and it would help to discuss Phazon in more detail… I just wish that Phazon wasn’t really the most advanced and powerful material in the whole bloody universe. I also already knew all I needed once I saw all that it’s been used for since the first game.
Oh, speaking of which, Metroid Prime Hunters literally contains NO mention of Phazon whatsoever, despite it being the staple plot device for the Prime series altogether.
Anyway, Samus is called to a Galactic Federation ship, along with three other Hunters, to help the GF take on the Space Pirates, who have gotten more powerful thanks to the power Phazon gives. All four are encountered by Dark Samus (first introduced in Metroid Prime 2… forgot to mention that. You can tell just what Dark Samus is going to be, eh?) and get their asses handed to them in the form of a concentrated phazon blast. All four undergo GF medical attention, and all four have discovered that they were, in a way, “amplified” and “juiced-up” by the Phazon to be more powerful. With this new power, the four of them move out to kill the shit out of the Pirates and Dark Samus.
The bosses are back to their old selves. The formula returned with them, excepy they’re more pushovers than anything. Maybe it’s because I’m ridiculously good at the Wii controls
It was otherwise not my favorite. Third-favorite, though. Out of the four, that’s saying a lot. Retro finished it with an awesome finale, but I hoped for a little more difficulty.
-HolyJunkie.